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interfaces
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Add a 'team population' gamesetting
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2025-03-06 13:25:43 +01:00 |
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tests
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Fix eslint rule 'prefer-const' in components/tests
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2025-05-11 10:03:30 +02:00 |
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AIInterface.js
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Fix eslint rule 'prefer-const' in components/[A-B]*
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2025-05-11 10:40:23 +02:00 |
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AIProxy.js
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Fix eslint rule 'prefer-const' in components/[A-B]*
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2025-05-11 10:40:23 +02:00 |
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AlertRaiser.js
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Fix eslint rule 'prefer-const' in components/[A-B]*
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2025-05-11 10:40:23 +02:00 |
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Attack.js
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Fix eslint rule 'prefer-const' in components/[A-B]*
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2025-05-11 10:40:23 +02:00 |
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AttackDetection.js
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Fix eslint rule 'prefer-const' in components/[A-B]*
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2025-05-11 10:40:23 +02:00 |
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Auras.js
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Fix eslint rule 'prefer-const' in components/[A-B]*
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2025-05-11 10:40:23 +02:00 |
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AutoBuildable.js
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Fix eslint rule 'prefer-const' in components/[A-B]*
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2025-05-11 10:40:23 +02:00 |
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Barter.js
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Some cleaning in the Barter component.
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2023-06-16 06:25:36 +00:00 |
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BattleDetection.js
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Fix issues with the component documentation.
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2023-05-10 15:55:51 +00:00 |
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Builder.js
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Fix eslint rule 'prefer-const' in components/[A-B]*
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2025-05-11 10:40:23 +02:00 |
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BuildingAI.js
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Fix eslint rule 'prefer-const' in components/[A-B]*
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2025-05-11 10:40:23 +02:00 |
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BuildRestrictions.js
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Fix eslint rule 'prefer-const' in components/[A-B]*
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2025-05-11 10:40:23 +02:00 |
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Capturable.js
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Fix eslint rule 'prefer-const' in components/[C-F]*
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2025-05-11 14:27:12 +02:00 |
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CeasefireManager.js
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Fix eslint rule 'prefer-const' in components/[C-F]*
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2025-05-11 14:27:12 +02:00 |
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Cost.js
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Fix eslint rule 'prefer-const' in components/[C-F]*
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2025-05-11 14:27:12 +02:00 |
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DeathDamage.js
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Fix eslint rule 'prefer-const' in components/[C-F]*
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2025-05-11 14:27:12 +02:00 |
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DelayedDamage.js
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Fix eslint rule 'prefer-const' in components/[C-F]*
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2025-05-11 14:27:12 +02:00 |
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Diplomacy.js
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Fix eslint rule 'semi'
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2025-05-03 14:13:14 +02:00 |
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EndGameManager.js
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Fix eslint rule 'prefer-const' in components/[C-F]*
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2025-05-11 14:27:12 +02:00 |
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EntityLimits.js
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Fix eslint rule 'prefer-const' in components/[C-F]*
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2025-05-11 14:27:12 +02:00 |
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Fogging.js
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Fix eslint rule 'prefer-const' in components/[C-F]*
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2025-05-11 14:27:12 +02:00 |
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Formation.js
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Fix eslint rule 'prefer-const' in components/[C-F]*
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2025-05-11 14:27:12 +02:00 |
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FormationAttack.js
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Fix cosmetic ESLint warnings in JS components (and their tests).
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2021-03-20 09:02:22 +00:00 |
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Foundation.js
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Fix eslint rule 'prefer-const' in components/[C-F]*
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2025-05-11 14:27:12 +02:00 |
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Garrisonable.js
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Fix eslint rule 'prefer-const' in components/G*
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2025-05-11 17:53:23 +02:00 |
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GarrisonHolder.js
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Fix eslint rule 'prefer-const' in components/G*
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2025-05-11 17:53:23 +02:00 |
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Gate.js
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Fix eslint rule 'prefer-const' in components/G*
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2025-05-11 17:53:23 +02:00 |
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Guard.js
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Fix eslint rule 'prefer-const' in components/G*
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2025-05-11 17:53:23 +02:00 |
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GuiInterface.js
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Fix eslint rule 'prefer-const' in components/G*
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2025-05-11 17:53:23 +02:00 |
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Heal.js
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Fix a bunch of spelling mistakes
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2025-04-11 06:24:32 +02:00 |
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Health.js
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Handle phenotype in Transform, tweak SetPhenotype logic
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2024-11-30 19:12:11 +01:00 |
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Identity.js
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Fix eslint indent rule
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2025-05-03 09:39:58 +02:00 |
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Loot.js
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Allow loot to be modified by technologies and auras
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2017-11-15 22:56:04 +00:00 |
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Looter.js
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Add safeguards for all queryOwnerInterface calls
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2020-09-19 17:55:34 +00:00 |
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Market.js
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Move trader gain to cmpMarket.
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2021-04-07 06:58:36 +00:00 |
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Mirage.js
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Store components to be miraged in cmpFogging.
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2021-03-20 16:14:35 +00:00 |
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ModifiersManager.js
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Fix modifiersManager cache incorrectly storing values with player-wide modifier
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2025-04-19 12:37:24 +02:00 |
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MotionBall.js
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Pack.js
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Make PACKING_INTERVAL a static class member.
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2024-10-27 21:34:26 +01:00 |
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Player.js
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Fix a bunch of spelling mistakes
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2025-04-11 06:24:32 +02:00 |
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PlayerManager.js
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Add a 'team population' gamesetting
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2025-03-06 13:25:43 +01:00 |
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Population.js
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Move PopulationBonus from cmpCost to new cmpPopulation.
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2020-12-14 18:17:59 +00:00 |
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PopulationCapManager.js
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Add a 'team population' gamesetting
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2025-03-06 13:25:43 +01:00 |
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ProductionQueue.js
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Handle researching technologies in the TechnologyManager.
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2022-01-26 07:42:36 +00:00 |
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Promotion.js
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Fix duplicating promoting entities in XP trickling structures.
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2021-05-15 05:40:13 +00:00 |
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RallyPoint.js
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Use transform to finish construction.
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2021-04-06 12:54:33 +00:00 |
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RangeOverlayManager.js
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Fix cosmetic ESLint warnings in JS components (and their tests).
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2021-03-20 09:02:22 +00:00 |
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Repairable.js
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Mirage unrepairable in cmpRepairable.
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2021-06-15 08:46:14 +00:00 |
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Researcher.js
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Move GenericName, History and Icon from the civ-JSON to cmpIdentity.
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2022-02-05 06:24:45 +00:00 |
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Resistance.js
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Fix attacking miraged entities.
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2021-09-11 04:47:25 +00:00 |
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ResourceDropsite.js
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Commit resources at dropsite and add tests.
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2021-01-11 11:59:07 +00:00 |
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ResourceGatherer.js
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Cache resource gatherer max distance and range.
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2024-11-18 10:36:45 +01:00 |
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ResourceSupply.js
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Run the AI in the same Compartment as the simulation. Let the AI access Sim data.
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2022-01-30 13:33:34 +00:00 |
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ResourceTrickle.js
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Fix issues with the component documentation.
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2023-05-10 15:55:51 +00:00 |
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Settlement.js
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SkirmishReplacer.js
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Move GenericName, History and Icon from the civ-JSON to cmpIdentity.
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2022-02-05 06:24:45 +00:00 |
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Sound.js
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
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StatisticsTracker.js
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Pull Diplomacy out of cmpPlayer.
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2023-06-19 06:33:33 +00:00 |
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StatusBars.js
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cp => CapturePoints
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2020-12-23 17:26:36 +00:00 |
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StatusEffectsReceiver.js
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Rename Attacking.js-helper to Attack.js and its global to AttackHelper.
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2021-04-16 06:55:23 +00:00 |
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TechnologyManager.js
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Fix eslint rule 'semi'
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2025-05-03 14:13:14 +02:00 |
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TerritoryDecay.js
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Pull Diplomacy out of cmpPlayer.
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2023-06-19 06:33:33 +00:00 |
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TerritoryDecayManager.js
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Cache a list of TerritoryDecay components in the TerritoryDecayManager instead of retrieving it each time
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2017-10-09 19:38:56 +00:00 |
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Timer.js
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Speed up timer update by using Map.forEach
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2023-06-13 15:57:18 +00:00 |
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Trader.js
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Fix typo in CanTrade.
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2023-06-23 12:58:14 +00:00 |
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Trainer.js
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Workaround TriggerHelper.js not being able to spawn units correctly because of promotion.
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2023-05-10 15:13:52 +00:00 |
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TrainingRestrictions.js
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Fix issues with the component documentation.
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2023-05-10 15:55:51 +00:00 |
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Treasure.js
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Fix issues with the component documentation.
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2023-05-10 15:55:51 +00:00 |
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TreasureCollector.js
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TreasureCollecter -> TreasureCollector.
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2021-05-18 16:51:44 +00:00 |
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Trigger.js
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Add an "OnAttackDetected" trigger
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2025-02-26 11:56:52 +01:00 |
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TriggerPoint.js
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Allow registering custom data for triggers
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2021-05-09 16:55:36 +00:00 |
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Turretable.js
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Fix infinite loop when queuing a gather order after garrison.
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2021-12-09 16:35:03 +00:00 |
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TurretHolder.js
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Fix schema for TurretHolder
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2025-05-03 09:39:58 +02:00 |
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UnitAI.js
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Fix eslint rule 'no-trailing-spaces'
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2025-05-03 17:31:47 +02:00 |
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UnitMotionFlying.js
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Fix eslint rule 'operator-assignment'
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2025-05-03 19:02:10 +02:00 |
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Upgrade.js
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Add Requirements helper.
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2022-11-24 11:20:11 +00:00 |
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Upkeep.js
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Add Upkeep component.
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2021-04-04 06:52:20 +00:00 |
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ValueModificationManager.js
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Actually remove trailing whitespace for non-header files as well.
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2016-11-23 13:02:58 +00:00 |
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Visibility.js
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Revert a wrongly committed WIP change.
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2015-09-18 19:54:19 +00:00 |
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VisionSharing.js
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Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
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2018-01-22 01:02:29 +00:00 |
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WallPiece.js
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Correct WallPiece schema help comments
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2020-05-21 19:11:00 +00:00 |
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WallSet.js
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Add help comments to WallPiece component schema
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2020-05-21 04:34:13 +00:00 |
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Wonder.js
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Fix documentation of non system component.
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2017-03-24 07:09:28 +00:00 |