0ad/source/simulation2/serialization
leper 9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
..
BinarySerializer.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
BinarySerializer.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
DebugSerializer.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
DebugSerializer.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
HashSerializer.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
HashSerializer.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
IDeserializer.cpp Fix invalid count for entityMaps 2014-03-05 14:58:17 +00:00
IDeserializer.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ISerializer.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
ISerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
SerializedScriptTypes.h Serialization support for ES6 Sets. 2015-05-01 23:04:28 +00:00
SerializeTemplates.h Disable serialization of the AI when no AI players are present. Disable serialization of cached AI templates overall. Improve serialization of repetitive vectors and templatenames. Refs #3834 2016-05-02 09:26:07 +00:00
StdDeserializer.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
StdDeserializer.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
StdSerializer.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
StdSerializer.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00