0ad/source/tools/atlas/GameInterface/MessagePasserImpl.h
wraitii ba736916fc Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
ThreadUtil shipped a scope lock and a mutex implementation, which can be
removed since we now have these in the standard library.
This lets us clean up this header which get included everywhere (through
profiler includes).

Tested By: Angen and Stan
Differential Revision: https://code.wildfiregames.com/D1915
This was SVN commit r22344.
2019-06-06 19:30:48 +00:00

51 lines
1.4 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MESSAGEPASSERIMPL
#define INCLUDED_MESSAGEPASSERIMPL
#include "MessagePasser.h"
#include "lib/posix/posix_pthread.h"
#include "ps/CStr.h"
#include <queue>
#include <mutex>
class MessagePasserImpl : public AtlasMessage::MessagePasser
{
NONCOPYABLE(MessagePasserImpl);
public:
MessagePasserImpl();
~MessagePasserImpl();
virtual void Add(AtlasMessage::IMessage* msg);
virtual AtlasMessage::IMessage* Retrieve();
virtual void Query(AtlasMessage::QueryMessage* qry, void(*timeoutCallback)());
bool IsEmpty();
void SetTrace(bool t);
private:
std::mutex m_Mutex;
CStr m_SemaphoreName;
sem_t* m_Semaphore;
std::queue<AtlasMessage::IMessage*> m_Queue;
bool m_Trace;
};
#endif // INCLUDED_MESSAGEPASSERIMPL