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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "MessageHandler.h"
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namespace AtlasMessage
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{
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msgHandlers& GetMsgHandlers()
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{
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// Make sure this is initialised when it's first required, rather than
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// hoping to be lucky with static initialisation order.
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// (TODO: But is it safe to be sticking things into STL containers during
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// static initialisation?)
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static msgHandlers h;
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return h;
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}
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}
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