0ad/source/tools/atlas/AtlasUI/Misc/precompiled.h
historic_bruno e6f960bca6 Makes wxWidgets 3.0 dependency explicit in the game build.
Removes a few non-behavioral workarounds for older versions.

Refs #5502, #2891.
Accepted By: asterix
Comments by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2076
This was SVN commit r22508.
2019-07-19 04:52:03 +00:00

130 lines
3 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// Precompiled headers:
#ifndef INCLUDED_STDAFX
#define INCLUDED_STDAFX
#ifdef USING_PCH
# define HAVE_PCH 1
#else
# define HAVE_PCH 0
#endif
#if defined(_MSC_VER)
# pragma warning(disable:4996) // deprecated CRT
#endif
#if HAVE_PCH
#define WX_PRECOMP
// Exclude rarely-used stuff from Windows headers
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN
#endif
#ifdef __GNUC__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wredundant-decls" // triggered by wx/geometry.h
#endif
// Include useful wx headers
#include "wx/wxprec.h"
#include "wx/artprov.h"
#include "wx/cmdproc.h"
#include "wx/colordlg.h"
#include "wx/config.h"
#include "wx/dialog.h"
#include "wx/dir.h"
#include "wx/dnd.h"
#include "wx/docview.h"
#include "wx/file.h"
#include "wx/filename.h"
#include "wx/filesys.h"
#include "wx/glcanvas.h"
#include "wx/image.h"
#include "wx/listctrl.h"
#include "wx/mstream.h"
#include "wx/notebook.h"
#include "wx/progdlg.h"
#include "wx/regex.h"
#include "wx/sound.h"
#include "wx/spinctrl.h"
#include "wx/splitter.h"
#include "wx/tooltip.h"
#include "wx/treectrl.h"
#include "wx/wfstream.h"
#include "wx/zstream.h"
#ifdef __GNUC__
# pragma GCC diagnostic pop
#endif
#include <vector>
#include <string>
#include <set>
#include <stack>
#include <map>
#include <limits>
#include <cassert>
#include <boost/bind.hpp>
#include <boost/version.hpp>
#if BOOST_VERSION >= 104000
# include <boost/signals2.hpp>
#else
# error Atlas requires Boost 1.40 or later
#endif
// Nicer memory-leak detection:
#ifdef _WIN32
# ifdef _DEBUG
# include <crtdbg.h>
# define new new(_NORMAL_BLOCK ,__FILE__, __LINE__)
# endif
#endif
#else // HAVE_PCH
// If no PCH, just include the most common headers anyway
# include "wx/wx.h"
#endif // HAVE_PCH
#ifdef _WIN32
# define ATLASDLLIMPEXP extern "C" __declspec(dllexport)
#elif defined(__GNUC__)
# define ATLASDLLIMPEXP extern "C" __attribute__ ((visibility ("default")))
#else
# define ATLASDLLIMPEXP extern "C"
#endif
// wxWidgets 3.0 or later required
#if !wxCHECK_VERSION(3, 0, 0)
# error You are using an old wxWidgets release. At least wxWidgets >= 3.0.0 is required.
#endif
// Abort with an obvious message if wx isn't Unicode, instead of complaining
// mysteriously when it first discovers wxChar != wchar_t
#ifndef UNICODE
# error This needs to be compiled with a Unicode version of wxWidgets.
#endif
#endif // INCLUDED_STDAFX