0ad/source/tools/atlas/AtlasObject/AtlasObjectText.h
s0600204 800bf0da24 Improve UTF-8 character handling in Atlas
(Also prevents the compile-time warnings reported in the abandoned
D1432)

Accepted by: Itms
Patch linting by: Stan, Vladislav, wraitii
Also tested by: Imarok
Fixes: #4936
Differential Revision: https://code.wildfiregames.com/D1395
This was SVN commit r22335.
2019-06-03 20:19:53 +00:00

33 lines
1.1 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// Public interface to text-related functions that make use of std::string
//
// (This is done in order to avoid forcing inclusion of all the
// STL headers when they're not needed)
# include <string>
class AtObj;
namespace AtlasObject
{
// Generate a human-readable string representation of the AtObj,
// as an easy way of visualising the data (without any horridly ugly
// XML junk)
std::string ConvertToString(const AtObj& obj);
}