0ad/source/simulation2/components/tests/test_Pathfinder.h
wraitii d592bf9cb6 Move path computations to an actual worker to prepare for threading.
This moves the "async" pathfinding computations to a worker, preparing
the architecture for threading.

Tested By: Kuba386, Stan`
Differential Revision: https://code.wildfiregames.com/D1918
This was SVN commit r22902.
2019-09-15 09:27:10 +00:00

427 lines
16 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simulation2/system/ComponentTest.h"
#include "simulation2/components/ICmpObstructionManager.h"
#include "simulation2/components/ICmpPathfinder.h"
#include "graphics/MapReader.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureManager.h"
#include "lib/timer.h"
#include "lib/tex/tex.h"
#include "ps/Loader.h"
#include "ps/Pyrogenesis.h"
#include "simulation2/Simulation2.h"
class TestCmpPathfinder : public CxxTest::TestSuite
{
public:
void setUp()
{
g_VFS = CreateVfs();
g_VFS->Mount(L"", DataDir()/"mods"/"mod", VFS_MOUNT_MUST_EXIST);
g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST, 1); // ignore directory-not-found errors
TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir()/"_testcache"));
CXeromyces::Startup();
// Need some stuff for terrain movement costs:
// (TODO: this ought to be independent of any graphics code)
new CTerrainTextureManager;
g_TexMan.LoadTerrainTextures();
}
void tearDown()
{
delete &g_TexMan;
CXeromyces::Terminate();
g_VFS.reset();
DeleteDirectory(DataDir()/"_testcache");
}
void test_namespace()
{
// Check that Pathfinding::NAVCELL_SIZE is actually an integer and that the definitions
// of Pathfinding::NAVCELL_SIZE_INT and Pathfinding::NAVCELL_SIZE_LOG2 match
TS_ASSERT_EQUALS(Pathfinding::NAVCELL_SIZE.ToInt_RoundToNegInfinity(), Pathfinding::NAVCELL_SIZE.ToInt_RoundToInfinity());
TS_ASSERT_EQUALS(Pathfinding::NAVCELL_SIZE.ToInt_RoundToNearest(), Pathfinding::NAVCELL_SIZE_INT);
TS_ASSERT_EQUALS((Pathfinding::NAVCELL_SIZE >> 1).ToInt_RoundToZero(), Pathfinding::NAVCELL_SIZE_LOG2);
}
void test_pathgoal_nearest_distance()
{
entity_pos_t i = Pathfinding::NAVCELL_SIZE;
CFixedVector2D u(i*1, i*0);
CFixedVector2D v(i*0, i*1);
{
PathGoal goal = { PathGoal::POINT, i*8, i*6 };
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*6);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*2);
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*8 + v*6);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*10);
TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*12, i*9));
TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6));
TS_ASSERT(goal.RectContainsGoal(i*8, i*6, i*12, i*9));
TS_ASSERT(!goal.RectContainsGoal(i*4, i*3, i*7, i*5));
TS_ASSERT(!goal.RectContainsGoal(i*9, i*7, i*13, i*15));
}
{
PathGoal goal = { PathGoal::CIRCLE, i*8, i*6, i*5 };
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*4);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*0);
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*4 + v*3);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*5);
TS_ASSERT(goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // partially inside
TS_ASSERT(goal.RectContainsGoal(i*4, i*0, i*12, i*1)); // touching the edge
}
{
PathGoal goal = { PathGoal::INVERTED_CIRCLE, i*8, i*6, i*5 };
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*1);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*3);
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*0 + v*0);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*0);
TS_ASSERT(!goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // partially inside
TS_ASSERT(goal.RectContainsGoal(i*4, i*0, i*12, i*1)); // touching the edge
}
{
PathGoal goal = { PathGoal::SQUARE, i*8, i*6, i*4, i*3, u, v };
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*4);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*0);
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*4 + v*3);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*5);
TS_ASSERT(goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // partially inside
TS_ASSERT(goal.RectContainsGoal(i*4, i*2, i*12, i*3)); // touching the edge
TS_ASSERT(goal.RectContainsGoal(i*3, i*0, i*4, i*10)); // touching the edge
}
{
PathGoal goal = { PathGoal::INVERTED_SQUARE, i*8, i*6, i*4, i*3, u, v };
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*3);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*1);
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*0 + v*0);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*0);
TS_ASSERT(!goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
TS_ASSERT(!goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // inside, touching (should fail)
TS_ASSERT(goal.RectContainsGoal(i*4, i*2, i*12, i*3)); // touching the edge
TS_ASSERT(goal.RectContainsGoal(i*3, i*0, i*4, i*10)); // touching the edge
}
}
void test_performance_DISABLED()
{
CTerrain terrain;
CSimulation2 sim2(NULL, g_ScriptRuntime, &terrain);
sim2.LoadDefaultScripts();
sim2.ResetState();
std::unique_ptr<CMapReader> mapReader(new CMapReader());
LDR_BeginRegistering();
mapReader->LoadMap(L"maps/skirmishes/Median Oasis (2).pmp",
sim2.GetScriptInterface().GetJSRuntime(), JS::UndefinedHandleValue,
&terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&sim2, &sim2.GetSimContext(), -1, false);
LDR_EndRegistering();
TS_ASSERT_OK(LDR_NonprogressiveLoad());
sim2.PreInitGame();
sim2.InitGame();
sim2.Update(0);
CmpPtr<ICmpPathfinder> cmp(sim2, SYSTEM_ENTITY);
#if 0
entity_pos_t x0 = entity_pos_t::FromInt(10);
entity_pos_t z0 = entity_pos_t::FromInt(495);
entity_pos_t x1 = entity_pos_t::FromInt(500);
entity_pos_t z1 = entity_pos_t::FromInt(495);
ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, x1, z1 };
WaypointPath path;
cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), path);
for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
printf("%d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToDouble(), path.m_Waypoints[i].z.ToDouble());
#endif
double t = timer_Time();
srand(1234);
for (size_t j = 0; j < 1024*2; ++j)
{
entity_pos_t x0 = entity_pos_t::FromInt(rand() % 512);
entity_pos_t z0 = entity_pos_t::FromInt(rand() % 512);
entity_pos_t x1 = x0 + entity_pos_t::FromInt(rand() % 64);
entity_pos_t z1 = z0 + entity_pos_t::FromInt(rand() % 64);
PathGoal goal = { PathGoal::POINT, x1, z1 };
WaypointPath path;
cmp->ComputePathImmediate(x0, z0, goal, cmp->GetPassabilityClass("default"), path);
}
t = timer_Time() - t;
printf("[%f]", t);
}
void test_performance_short_DISABLED()
{
CTerrain terrain;
terrain.Initialize(5, NULL);
CSimulation2 sim2(NULL, g_ScriptRuntime, &terrain);
sim2.LoadDefaultScripts();
sim2.ResetState();
const entity_pos_t range = entity_pos_t::FromInt(TERRAIN_TILE_SIZE*12);
CmpPtr<ICmpObstructionManager> cmpObstructionMan(sim2, SYSTEM_ENTITY);
CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
srand(0);
for (size_t i = 0; i < 200; ++i)
{
fixed x = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX);
fixed z = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX);
// printf("# %f %f\n", x.ToFloat(), z.ToFloat());
cmpObstructionMan->AddUnitShape(INVALID_ENTITY, x, z, fixed::FromInt(2), 0, INVALID_ENTITY);
}
PathGoal goal = { PathGoal::POINT, range, range };
WaypointPath path = cmpPathfinder->ComputeShortPathImmediate(ShortPathRequest{ 0, range/3, range/3, fixed::FromInt(2), range, goal, 0, false, 0, 0 });
for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
printf("# %d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToFloat(), path.m_Waypoints[i].z.ToFloat());
}
template<typename T>
void DumpGrid(std::ostream& stream, const Grid<T>& grid, int mask)
{
for (u16 j = 0; j < grid.m_H; ++j)
{
for (u16 i = 0; i < grid.m_W; )
{
if (!(grid.get(i, j) & mask))
{
i++;
continue;
}
u16 i0 = i;
for (i = i0+1; ; ++i)
{
if (i >= grid.m_W || !(grid.get(i, j) & mask))
{
stream << " <rect x='" << i0 << "' y='" << j << "' width='" << (i-i0) << "' height='1'/>\n";
break;
}
}
}
}
}
void test_perf2_DISABLED()
{
CTerrain terrain;
CSimulation2 sim2(NULL, g_ScriptRuntime, &terrain);
sim2.LoadDefaultScripts();
sim2.ResetState();
std::unique_ptr<CMapReader> mapReader(new CMapReader());
LDR_BeginRegistering();
mapReader->LoadMap(L"maps/scenarios/Peloponnese.pmp",
sim2.GetScriptInterface().GetJSRuntime(), JS::UndefinedHandleValue,
&terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&sim2, &sim2.GetSimContext(), -1, false);
LDR_EndRegistering();
TS_ASSERT_OK(LDR_NonprogressiveLoad());
sim2.PreInitGame();
sim2.InitGame();
sim2.Update(0);
std::ofstream stream(OsString("perf2.html").c_str(), std::ofstream::out | std::ofstream::trunc);
CmpPtr<ICmpObstructionManager> cmpObstructionManager(sim2, SYSTEM_ENTITY);
CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
pass_class_t obstructionsMask = cmpPathfinder->GetPassabilityClass("default");
const Grid<NavcellData>& obstructions = cmpPathfinder->GetPassabilityGrid();
int scale = 1;
stream << "<!DOCTYPE html>\n";
stream << "<style>\n";
stream << ".passability rect { fill: black; }\n";
stream << ".astar-open rect { fill: rgba(255,255,0,0.75); }\n";
stream << ".astar-closed rect { fill: rgba(255,0,0,0.75); }\n";
// stream << ".astar-closed rect { fill: rgba(0,255,0,0.75); }\n";
stream << ".path { stroke: rgba(0,0,255,0.75); stroke-width: 1; fill: none; }\n";
stream << "</style>\n";
stream << "<svg width='" << obstructions.m_W*scale << "' height='" << obstructions.m_H*scale << "'>\n";
stream << "<g transform='translate(0 " << obstructions.m_H*scale << ") scale(" << scale << " -" << scale << ")'>\n";
stream << " <g class='passability'>\n";
DumpGrid(stream, obstructions, obstructionsMask);
stream << " </g>\n";
DumpPath(stream, 128*4, 256*4, 128*4, 384*4, cmpPathfinder);
// RepeatPath(500, 128*4, 256*4, 128*4, 384*4, cmpPathfinder);
//
// DumpPath(stream, 128*4, 204*4, 192*4, 204*4, cmpPathfinder);
//
// DumpPath(stream, 128*4, 230*4, 32*4, 230*4, cmpPathfinder);
stream << "</g>\n";
stream << "</svg>\n";
}
void test_perf3_DISABLED()
{
CTerrain terrain;
CSimulation2 sim2(NULL, g_ScriptRuntime, &terrain);
sim2.LoadDefaultScripts();
sim2.ResetState();
std::unique_ptr<CMapReader> mapReader(new CMapReader());
LDR_BeginRegistering();
mapReader->LoadMap(L"maps/scenarios/Peloponnese.pmp",
sim2.GetScriptInterface().GetJSRuntime(), JS::UndefinedHandleValue,
&terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&sim2, &sim2.GetSimContext(), -1, false);
LDR_EndRegistering();
TS_ASSERT_OK(LDR_NonprogressiveLoad());
sim2.PreInitGame();
sim2.InitGame();
sim2.Update(0);
std::ofstream stream(OsString("perf3.html").c_str(), std::ofstream::out | std::ofstream::trunc);
CmpPtr<ICmpObstructionManager> cmpObstructionManager(sim2, SYSTEM_ENTITY);
CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
pass_class_t obstructionsMask = cmpPathfinder->GetPassabilityClass("default");
const Grid<NavcellData>& obstructions = cmpPathfinder->GetPassabilityGrid();
int scale = 31;
stream << "<!DOCTYPE html>\n";
stream << "<style>\n";
stream << ".passability rect { fill: black; }\n";
stream << ".astar-open rect { fill: rgba(255,255,0,0.75); }\n";
stream << ".astar-closed rect { fill: rgba(255,0,0,0.75); }\n";
stream << ".path { stroke: rgba(0,0,255,0.75); stroke-width: " << (1.0f / scale) << "; fill: none; }\n";
stream << "</style>\n";
stream << "<svg width='" << obstructions.m_W*scale << "' height='" << obstructions.m_H*scale << "'>\n";
stream << "<defs><pattern id='grid' width='1' height='1' patternUnits='userSpaceOnUse'>\n";
stream << "<rect fill='none' stroke='#888' stroke-width='" << (1.0f / scale) << "' width='" << scale << "' height='" << scale << "'/>\n";
stream << "</pattern></defs>\n";
stream << "<g transform='translate(0 " << obstructions.m_H*scale << ") scale(" << scale << " -" << scale << ")'>\n";
stream << " <g class='passability'>\n";
DumpGrid(stream, obstructions, obstructionsMask);
stream << " </g>\n";
for (int j = 160; j < 190; ++j)
for (int i = 220; i < 290; ++i)
DumpPath(stream, 230, 178, i, j, cmpPathfinder);
stream << "<rect fill='url(#grid)' width='100%' height='100%'/>\n";
stream << "</g>\n";
stream << "</svg>\n";
}
void DumpPath(std::ostream& stream, int i0, int j0, int i1, int j1, CmpPtr<ICmpPathfinder>& cmpPathfinder)
{
entity_pos_t x0 = entity_pos_t::FromInt(i0);
entity_pos_t z0 = entity_pos_t::FromInt(j0);
entity_pos_t x1 = entity_pos_t::FromInt(i1);
entity_pos_t z1 = entity_pos_t::FromInt(j1);
PathGoal goal = { PathGoal::POINT, x1, z1 };
WaypointPath path;
cmpPathfinder->ComputePathImmediate(x0, z0, goal, cmpPathfinder->GetPassabilityClass("default"), path);
u32 debugSteps;
double debugTime;
Grid<u8> debugGrid;
cmpPathfinder->GetDebugData(debugSteps, debugTime, debugGrid);
// stream << " <g style='visibility:hidden'>\n";
stream << " <g>\n";
// stream << " <g class='astar-open'>\n";
// DumpGrid(stream, debugGrid, 1);
// stream << " </g>\n";
// stream << " <g class='astar-closed'>\n";
// DumpGrid(stream, debugGrid, 2);
// stream << " </g>\n";
// stream << " <g class='astar-closed'>\n";
// DumpGrid(stream, debugGrid, 3);
// stream << " </g>\n";
stream << " </g>\n";
stream << " <polyline";
stream << " onmouseover='this.previousElementSibling.style.visibility=\"visible\"' onmouseout='this.previousElementSibling.style.visibility=\"hidden\"'";
double length = 0;
for (ssize_t i = 0; i < (ssize_t)path.m_Waypoints.size()-1; ++i)
{
double dx = (path.m_Waypoints[i+1].x - path.m_Waypoints[i].x).ToDouble();
double dz = (path.m_Waypoints[i+1].z - path.m_Waypoints[i].z).ToDouble();
length += sqrt(dx*dx + dz*dz);
}
stream << " title='length: " << length << "; tiles explored: " << debugSteps << "; time: " << debugTime*1000 << " msec'";
stream << " class='path' points='";
for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
stream << path.m_Waypoints[i].x.ToDouble()*Pathfinding::NAVCELLS_PER_TILE/TERRAIN_TILE_SIZE << "," << path.m_Waypoints[i].z.ToDouble()*Pathfinding::NAVCELLS_PER_TILE/TERRAIN_TILE_SIZE << " ";
stream << "'/>\n";
}
void RepeatPath(int n, int i0, int j0, int i1, int j1, CmpPtr<ICmpPathfinder>& cmpPathfinder)
{
entity_pos_t x0 = entity_pos_t::FromInt(i0);
entity_pos_t z0 = entity_pos_t::FromInt(j0);
entity_pos_t x1 = entity_pos_t::FromInt(i1);
entity_pos_t z1 = entity_pos_t::FromInt(j1);
PathGoal goal = { PathGoal::POINT, x1, z1 };
double t = timer_Time();
for (int i = 0; i < n; ++i)
{
WaypointPath path;
cmpPathfinder->ComputePathImmediate(x0, z0, goal, cmpPathfinder->GetPassabilityClass("default"), path);
}
t = timer_Time() - t;
debug_printf("### RepeatPath %fms each (%fs total)\n", 1000*t / n, t);
}
};