0ad/source/simulation2/components/ICmpUnitMotion.cpp
wraitii c03abd1e92 UnitMotion cleanup - remove dead code, add a common path for MoveTo functions, rename BeginPathing, move functions around for better readability.
BeginPathing renamed to ComputePathToGoal, as that is what this function
does.
IsMoving renamed to IsMoveRequested, as the function returns true when
the unit has a move request going on, not when it is actually moving
across the map, which was misleading.

UpdateMovementState's implementation moved closer to where it is used.

PathIsShort and WAYPOINT_ADVANCE_MAX are currently unused, thus deleted.

Differential Revision: https://code.wildfiregames.com/D2067
This was SVN commit r22568.
2019-07-28 10:51:12 +00:00

135 lines
4.5 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpUnitMotion.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
BEGIN_INTERFACE_WRAPPER(UnitMotion)
DEFINE_INTERFACE_METHOD_4("MoveToPointRange", bool, ICmpUnitMotion, MoveToPointRange, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_3("MoveToTargetRange", bool, ICmpUnitMotion, MoveToTargetRange, entity_id_t, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_3("MoveToFormationOffset", void, ICmpUnitMotion, MoveToFormationOffset, entity_id_t, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_2("FaceTowardsPoint", void, ICmpUnitMotion, FaceTowardsPoint, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_0("StopMoving", void, ICmpUnitMotion, StopMoving)
DEFINE_INTERFACE_METHOD_CONST_0("GetCurrentSpeed", fixed, ICmpUnitMotion, GetCurrentSpeed)
DEFINE_INTERFACE_METHOD_CONST_0("IsMoveRequested", bool, ICmpUnitMotion, IsMoveRequested)
DEFINE_INTERFACE_METHOD_CONST_0("GetSpeed", fixed, ICmpUnitMotion, GetSpeed)
DEFINE_INTERFACE_METHOD_CONST_0("GetWalkSpeed", fixed, ICmpUnitMotion, GetWalkSpeed)
DEFINE_INTERFACE_METHOD_CONST_0("GetRunMultiplier", fixed, ICmpUnitMotion, GetRunMultiplier)
DEFINE_INTERFACE_METHOD_1("SetSpeedMultiplier", void, ICmpUnitMotion, SetSpeedMultiplier, fixed)
DEFINE_INTERFACE_METHOD_CONST_0("GetPassabilityClassName", std::string, ICmpUnitMotion, GetPassabilityClassName)
DEFINE_INTERFACE_METHOD_CONST_0("GetUnitClearance", entity_pos_t, ICmpUnitMotion, GetUnitClearance)
DEFINE_INTERFACE_METHOD_1("SetFacePointAfterMove", void, ICmpUnitMotion, SetFacePointAfterMove, bool)
DEFINE_INTERFACE_METHOD_1("SetDebugOverlay", void, ICmpUnitMotion, SetDebugOverlay, bool)
END_INTERFACE_WRAPPER(UnitMotion)
class CCmpUnitMotionScripted : public ICmpUnitMotion
{
public:
DEFAULT_SCRIPT_WRAPPER(UnitMotionScripted)
virtual bool MoveToPointRange(entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange)
{
return m_Script.Call<bool>("MoveToPointRange", x, z, minRange, maxRange);
}
virtual bool MoveToTargetRange(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)
{
return m_Script.Call<bool>("MoveToTargetRange", target, minRange, maxRange);
}
virtual void MoveToFormationOffset(entity_id_t target, entity_pos_t x, entity_pos_t z)
{
m_Script.CallVoid("MoveToFormationOffset", target, x, z);
}
virtual void FaceTowardsPoint(entity_pos_t x, entity_pos_t z)
{
m_Script.CallVoid("FaceTowardsPoint", x, z);
}
virtual void StopMoving()
{
m_Script.CallVoid("StopMoving");
}
virtual fixed GetCurrentSpeed() const
{
return m_Script.Call<fixed>("GetCurrentSpeed");
}
virtual bool IsMoveRequested() const
{
return m_Script.Call<bool>("IsMoveRequested");
}
virtual fixed GetSpeed() const
{
return m_Script.Call<fixed>("GetSpeed");
}
virtual fixed GetWalkSpeed() const
{
return m_Script.Call<fixed>("GetWalkSpeed");
}
virtual fixed GetRunMultiplier() const
{
return m_Script.Call<fixed>("GetRunMultiplier");
}
virtual void SetSpeedMultiplier(fixed multiplier)
{
m_Script.CallVoid("SetSpeedMultiplier", multiplier);
}
virtual fixed GetSpeedMultiplier() const
{
return m_Script.Call<fixed>("GetSpeedMultiplier");
}
virtual void SetFacePointAfterMove(bool facePointAfterMove)
{
m_Script.CallVoid("SetFacePointAfterMove", facePointAfterMove);
}
virtual pass_class_t GetPassabilityClass() const
{
return m_Script.Call<pass_class_t>("GetPassabilityClass");
}
virtual std::string GetPassabilityClassName() const
{
return m_Script.Call<std::string>("GetPassabilityClassName");
}
virtual entity_pos_t GetUnitClearance() const
{
return m_Script.Call<entity_pos_t>("GetUnitClearance");
}
virtual void SetDebugOverlay(bool enabled)
{
m_Script.CallVoid("SetDebugOverlay", enabled);
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(UnitMotionScripted)