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Reviewed By: temple Differential Revision: https://code.wildfiregames.com/D1429 This was SVN commit r21641.
48 lines
1.4 KiB
JavaScript
48 lines
1.4 KiB
JavaScript
/**
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* Message of the form { "player": number, "from": string, "to": string }
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* sent from Player component to warn other components when a player changed civs.
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* This should only happen in Atlas.
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*/
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Engine.RegisterMessageType("CivChanged");
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/**
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* Message of the form { "player": number, "otherPlayer": number }
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* sent from Player component when diplomacy changed for one player or between two players.
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*/
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Engine.RegisterMessageType("DiplomacyChanged");
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/**
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* Message of the form {}
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* sent from Player component.
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*/
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Engine.RegisterMessageType("DisabledTechnologiesChanged");
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/**
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* Message of the form {}
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* sent from Player component.
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*/
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Engine.RegisterMessageType("DisabledTemplatesChanged");
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/**
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* Message of the form { "playerID": number }
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* sent from Player component when a player is defeated.
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*/
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Engine.RegisterMessageType("PlayerDefeated");
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/**
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* Message of the form { "playerID": number }
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* sent from Player component when a player has won.
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*/
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Engine.RegisterMessageType("PlayerWon");
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/**
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* Message of the form { "to": number, "from": number, "amounts": object }
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* sent from Player component whenever a tribute is sent.
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*/
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Engine.RegisterMessageType("TributeExchanged");
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/**
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* Message of the form { "player": player, "type": "cheat" }
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* sent from Player when some multiplier of that player has changed
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*/
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Engine.RegisterMessageType("MultiplierChanged");
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