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9230c107c5 allows to apply animations on entity which is upgrading. This
is adding progress bar for upgrading entities.
Suggested by @wowgetoffyourcellphone in D2371#101856
Patch by: @Freagarach
Differentail Revision: https://code.wildfiregames.com/D2442
This was SVN commit r23218.
348 lines
9.1 KiB
JavaScript
348 lines
9.1 KiB
JavaScript
function Upgrade() {}
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const UPGRADING_PROGRESS_INTERVAL = 250;
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Upgrade.prototype.Schema =
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"<oneOrMore>" +
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"<element>" +
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"<anyName />" +
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"<interleave>" +
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"<element name='Entity' a:help='Entity to upgrade to'>" +
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"<text/>" +
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"</element>" +
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"<optional>" +
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"<element name='Icon' a:help='Icon to show in the GUI'>" +
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"<text/>" +
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"</element>" +
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"</optional>" +
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"<optional>" +
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"<element name='Variant' a:help='The name of the variant to switch to when upgrading'>" +
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"<text/>" +
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"</element>" +
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"</optional>" +
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"<optional>" +
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"<element name='Tooltip' a:help='This will be added to the tooltip to help the player choose why to upgrade.'>" +
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"<text/>" +
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"</element>" +
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"</optional>" +
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"<optional>" +
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"<element name='Time' a:help='Time required to upgrade this entity, in seconds'>" +
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"<data type='nonNegativeInteger'/>" +
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"</element>" +
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"</optional>" +
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"<optional>" +
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"<element name='Cost' a:help='Resource cost to upgrade this unit'>" +
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"<oneOrMore>" +
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"<choice>" +
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Resources.BuildSchema("nonNegativeInteger") +
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"</choice>" +
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"</oneOrMore>" +
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"</element>" +
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"</optional>" +
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"<optional>" +
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"<element name='RequiredTechnology' a:help='Define what technology is required for this upgrade'>" +
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"<choice>" +
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"<text/>" +
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"<empty/>" +
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"</choice>" +
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"</element>" +
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"</optional>" +
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"<optional>" +
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"<element name='CheckPlacementRestrictions' a:help='Upgrading will check for placement restrictions (nb:GUI only)'><empty/></element>" +
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"</optional>" +
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"</interleave>" +
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"</element>" +
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"</oneOrMore>";
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Upgrade.prototype.Init = function()
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{
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this.upgrading = false;
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this.completed = false;
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this.elapsedTime = 0;
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this.timer = undefined;
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this.expendedResources = {};
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this.upgradeTemplates = {};
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for (let choice in this.template)
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{
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let cmpIdentity = Engine.QueryInterface(this.entity, IID_Identity);
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let name = this.template[choice].Entity;
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if (cmpIdentity)
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name = name.replace(/\{civ\}/g, cmpIdentity.GetCiv());
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if (this.upgradeTemplates.name)
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warn("Upgrade Component: entity " + this.entity + " has two upgrades to the same entity, only the last will be used.");
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this.upgradeTemplates[name] = choice;
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}
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};
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// This will also deal with the "OnDestroy" case.
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Upgrade.prototype.OnOwnershipChanged = function(msg)
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{
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if (!this.completed)
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this.CancelUpgrade(msg.from);
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if (msg.to != INVALID_PLAYER)
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this.owner = msg.to;
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};
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Upgrade.prototype.ChangeUpgradedEntityCount = function(amount)
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{
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if (!this.IsUpgrading())
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return;
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let cmpTempMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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let template = cmpTempMan.GetTemplate(this.upgrading);
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let categoryTo;
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if (template.TrainingRestrictions)
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categoryTo = template.TrainingRestrictions.Category;
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else if (template.BuildRestrictions)
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categoryTo = template.BuildRestrictions.Category;
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if (!categoryTo)
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return;
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let categoryFrom;
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let cmpTrainingRestrictions = Engine.QueryInterface(this.entity, IID_TrainingRestrictions);
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let cmpBuildRestrictions = Engine.QueryInterface(this.entity, IID_BuildRestrictions);
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if (cmpTrainingRestrictions)
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categoryFrom = cmpTrainingRestrictions.GetCategory();
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else if (cmpBuildRestrictions)
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categoryFrom = cmpBuildRestrictions.GetCategory();
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if (categoryTo == categoryFrom)
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return;
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let cmpEntityLimits = QueryPlayerIDInterface(this.owner, IID_EntityLimits);
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cmpEntityLimits.ChangeCount(categoryTo, amount);
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};
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Upgrade.prototype.CanUpgradeTo = function(template)
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{
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return this.upgradeTemplates[template] !== undefined;
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};
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Upgrade.prototype.GetUpgrades = function()
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{
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let ret = [];
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let cmpIdentity = Engine.QueryInterface(this.entity, IID_Identity);
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for (let option in this.template)
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{
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let choice = this.template[option];
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let templateName = cmpIdentity ? choice.Entity.replace(/\{civ\}/g, cmpIdentity.GetCiv()) : choice.Entity;
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let cost = {};
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if (choice.Cost)
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cost = this.GetResourceCosts(templateName);
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if (choice.Time)
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cost.time = this.GetUpgradeTime(templateName);
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let hasCost = choice.Cost || choice.Time;
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ret.push({
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"entity": templateName,
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"icon": choice.Icon || undefined,
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"cost": hasCost ? cost : undefined,
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"tooltip": choice.Tooltip || undefined,
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"requiredTechnology": this.GetRequiredTechnology(option),
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});
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}
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return ret;
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};
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Upgrade.prototype.CancelTimer = function()
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{
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if (!this.timer)
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return;
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let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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cmpTimer.CancelTimer(this.timer);
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this.timer = undefined;
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};
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Upgrade.prototype.IsUpgrading = function()
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{
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return !!this.upgrading;
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};
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Upgrade.prototype.GetUpgradingTo = function()
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{
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return this.upgrading;
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};
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Upgrade.prototype.WillCheckPlacementRestrictions = function(template)
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{
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if (!this.upgradeTemplates[template])
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return undefined;
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// is undefined by default so use X in Y
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return "CheckPlacementRestrictions" in this.template[this.upgradeTemplates[template]];
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};
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Upgrade.prototype.GetRequiredTechnology = function(templateArg)
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{
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let choice = this.upgradeTemplates[templateArg] || templateArg;
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if (this.template[choice].RequiredTechnology)
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return this.template[choice].RequiredTechnology;
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if (!("RequiredTechnology" in this.template[choice]))
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return undefined;
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let cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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let cmpIdentity = Engine.QueryInterface(this.entity, IID_Identity);
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let entType = this.template[choice].Entity;
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if (cmpIdentity)
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entType = entType.replace(/\{civ\}/g, cmpIdentity.GetCiv());
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let template = cmpTemplateManager.GetTemplate(entType);
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return template.Identity.RequiredTechnology || undefined;
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};
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Upgrade.prototype.GetResourceCosts = function(template)
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{
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if (!this.upgradeTemplates[template])
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return undefined;
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if (this.IsUpgrading() && template == this.GetUpgradingTo())
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return clone(this.expendedResources);
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let choice = this.upgradeTemplates[template];
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if (!this.template[choice].Cost)
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return {};
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let costs = {};
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for (let r in this.template[choice].Cost)
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costs[r] = ApplyValueModificationsToEntity("Upgrade/Cost/"+r, +this.template[choice].Cost[r], this.entity);
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return costs;
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};
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Upgrade.prototype.Upgrade = function(template)
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{
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if (this.IsUpgrading() || !this.upgradeTemplates[template])
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return false;
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let cmpPlayer = QueryOwnerInterface(this.entity, IID_Player);
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this.expendedResources = this.GetResourceCosts(template);
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if (!cmpPlayer.TrySubtractResources(this.expendedResources))
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{
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this.expendedResources = {};
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return false;
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}
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this.upgrading = template;
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this.SetUpgradeAnimationVariant();
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// Prevent cheating
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this.ChangeUpgradedEntityCount(1);
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if (this.GetUpgradeTime(template) !== 0)
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{
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let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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this.timer = cmpTimer.SetInterval(this.entity, IID_Upgrade, "UpgradeProgress", 0, UPGRADING_PROGRESS_INTERVAL, { "upgrading": template });
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}
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else
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this.UpgradeProgress();
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return true;
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};
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Upgrade.prototype.CancelUpgrade = function(owner)
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{
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if (!this.IsUpgrading())
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return;
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let cmpPlayer = QueryPlayerIDInterface(owner, IID_Player);
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if (cmpPlayer)
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cmpPlayer.AddResources(this.expendedResources);
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this.expendedResources = {};
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this.ChangeUpgradedEntityCount(-1);
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// Do not update visual actor if the animation didn't change.
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let choice = this.upgradeTemplates[this.upgrading];
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if (choice && this.template[choice].Variant)
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{
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let cmpVisual = Engine.QueryInterface(this.entity, IID_Visual);
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if (cmpVisual)
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cmpVisual.SelectAnimation("idle", false, 1.0);
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}
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this.upgrading = false;
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this.CancelTimer();
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this.SetElapsedTime(0);
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};
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Upgrade.prototype.GetUpgradeTime = function(templateArg)
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{
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let template = this.upgrading || templateArg;
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let choice = this.upgradeTemplates[template];
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if (!choice)
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return undefined;
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if (!this.template[choice].Time)
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return 0;
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return ApplyValueModificationsToEntity("Upgrade/Time", +this.template[choice].Time, this.entity);
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};
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Upgrade.prototype.GetElapsedTime = function()
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{
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return this.elapsedTime;
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};
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Upgrade.prototype.GetProgress = function()
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{
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if (!this.IsUpgrading())
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return undefined;
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return this.GetUpgradeTime() == 0 ? 1 : Math.min(this.elapsedTime / 1000.0 / this.GetUpgradeTime(), 1.0);
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};
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Upgrade.prototype.SetElapsedTime = function(time)
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{
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this.elapsedTime = time;
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Engine.PostMessage(this.entity, MT_UpgradeProgressUpdate, null);
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};
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Upgrade.prototype.SetUpgradeAnimationVariant = function()
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{
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let choice = this.upgradeTemplates[this.upgrading];
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if (!choice || !this.template[choice].Variant)
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return;
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let cmpVisual = Engine.QueryInterface(this.entity, IID_Visual);
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if (!cmpVisual)
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return;
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cmpVisual.SelectAnimation(this.template[choice].Variant, false, 1.0);
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};
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Upgrade.prototype.UpgradeProgress = function(data, lateness)
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{
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if (this.elapsedTime/1000.0 < this.GetUpgradeTime())
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{
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this.SetElapsedTime(this.GetElapsedTime() + UPGRADING_PROGRESS_INTERVAL + lateness);
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return;
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}
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this.CancelTimer();
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this.completed = true;
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this.ChangeUpgradedEntityCount(-1);
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this.expendedResources = {};
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let newEntity = ChangeEntityTemplate(this.entity, this.upgrading);
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if (newEntity)
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PlaySound("upgraded", newEntity);
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};
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Engine.RegisterComponentType(IID_Upgrade, "Upgrade", Upgrade);
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