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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 22:03:56 -07:00
55 lines
1.6 KiB
JavaScript
55 lines
1.6 KiB
JavaScript
function ResourceTrickle() {}
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ResourceTrickle.prototype.Schema =
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"<a:help>Controls the resource trickle ability of the unit.</a:help>" +
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"<element name='Rates' a:help='Trickle Rates'>" +
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Resources.BuildSchema("nonNegativeDecimal") +
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"</element>" +
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"<element name='Interval' a:help='Number of miliseconds must pass for the player to gain the next trickle.'>" +
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"<ref name='nonNegativeDecimal'/>" +
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"</element>";
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ResourceTrickle.prototype.Init = function()
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{
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this.ComputeRates();
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let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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cmpTimer.SetInterval(this.entity, IID_ResourceTrickle, "Trickle", this.GetTimer(), this.GetTimer(), undefined);
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};
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ResourceTrickle.prototype.GetTimer = function()
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{
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return +this.template.Interval;
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};
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ResourceTrickle.prototype.GetRates = function()
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{
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return this.rates;
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};
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ResourceTrickle.prototype.ComputeRates = function()
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{
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this.rates = {};
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for (let resource in this.template.Rates)
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this.rates[resource] = ApplyValueModificationsToEntity("ResourceTrickle/Rates/"+resource, +this.template.Rates[resource], this.entity);
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};
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ResourceTrickle.prototype.Trickle = function(data, lateness)
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{
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// The player entity may also have a ResourceTrickle component
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let cmpPlayer = QueryOwnerInterface(this.entity) || Engine.QueryInterface(this.entity, IID_Player);
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if (!cmpPlayer)
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return;
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cmpPlayer.AddResources(this.rates);
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};
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ResourceTrickle.prototype.OnValueModification = function(msg)
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{
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if (msg.component != "ResourceTrickle")
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return;
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this.ComputeRates();
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};
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Engine.RegisterComponentType(IID_ResourceTrickle, "ResourceTrickle", ResourceTrickle);
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