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Patch By: Grugnas Commented on By: fatherbushido, elexis Differential Revision: https://code.wildfiregames.com/D408 This was SVN commit r20462.
26 lines
749 B
JavaScript
26 lines
749 B
JavaScript
function Loot() {}
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Loot.prototype.Schema =
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"<a:help>Specifies the loot credited when this entity is killed.</a:help>" +
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"<a:example>" +
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"<xp>35</xp>" +
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"<metal>10</metal>" +
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"</a:example>" +
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Resources.BuildSchema("nonNegativeInteger", ["xp"]);
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Loot.prototype.Serialize = null; // we have no dynamic state to save
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Loot.prototype.GetXp = function()
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{
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return Math.floor(ApplyValueModificationsToEntity("Loot/xp", +(this.template.xp || 0), this.entity));
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};
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Loot.prototype.GetResources = function()
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{
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let ret = {};
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for (let res of Resources.GetCodes())
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ret[res] = Math.floor(ApplyValueModificationsToEntity("Loot/" + res, +(this.template[res] || 0), this.entity));
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return ret;
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};
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Engine.RegisterComponentType(IID_Loot, "Loot", Loot);
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