0ad/binaries/data/mods/public/simulation/components/Cost.js
wraitii 026ce76e3f Update the fast-actions cheat and AI bonuses to use the modifiers manager
This deletes custom-code and shows how to use this system component for
triggers.

Differential Revision: https://code.wildfiregames.com/D1011
This was SVN commit r22964.
2019-09-22 07:46:29 +00:00

117 lines
3.5 KiB
JavaScript

function Cost() {}
Cost.prototype.Schema =
"<a:help>Specifies the construction/training costs of this entity.</a:help>" +
"<a:example>" +
"<Population>1</Population>" +
"<PopulationBonus>15</PopulationBonus>" +
"<BuildTime>20.0</BuildTime>" +
"<Resources>" +
"<food>50</food>" +
"<wood>0</wood>" +
"<stone>0</stone>" +
"<metal>25</metal>" +
"</Resources>" +
"</a:example>" +
"<element name='Population' a:help='Population cost'>" +
"<data type='nonNegativeInteger'/>" +
"</element>" +
"<element name='PopulationBonus' a:help='Population cap increase while this entity exists'>" +
"<data type='nonNegativeInteger'/>" +
"</element>" +
"<element name='BuildTime' a:help='Time taken to construct/train this entity (in seconds)'>" +
"<ref name='nonNegativeDecimal'/>" +
"</element>" +
"<element name='Resources' a:help='Resource costs to construct/train this entity'>" +
Resources.BuildSchema("nonNegativeInteger") +
"</element>";
Cost.prototype.Init = function()
{
this.populationCost = +this.template.Population;
this.populationBonus = +this.template.PopulationBonus;
};
Cost.prototype.GetPopCost = function()
{
return this.populationCost;
};
Cost.prototype.GetPopBonus = function()
{
return this.populationBonus;
};
Cost.prototype.GetBuildTime = function()
{
return ApplyValueModificationsToEntity("Cost/BuildTime", +this.template.BuildTime, this.entity);
};
Cost.prototype.GetResourceCosts = function(owner)
{
if (!owner)
{
let cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
if (!cmpOwnership)
error("GetResourceCosts called without valid ownership");
else
owner = cmpOwnership.GetOwner();
}
let cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
let entityTemplateName = cmpTemplateManager.GetCurrentTemplateName(this.entity);
let entityTemplate = cmpTemplateManager.GetTemplate(entityTemplateName);
let costs = {};
for (let res in this.template.Resources)
costs[res] = ApplyValueModificationsToTemplate("Cost/Resources/"+res, +this.template.Resources[res], owner, entityTemplate);
return costs;
};
Cost.prototype.OnOwnershipChanged = function(msg)
{
if (msg.from != INVALID_PLAYER)
{
let cmpPlayer = QueryPlayerIDInterface(msg.from);
if (cmpPlayer)
cmpPlayer.AddPopulationBonuses(-this.GetPopBonus());
}
if (msg.to != INVALID_PLAYER)
{
let cmpPlayer = QueryPlayerIDInterface(msg.to);
if (cmpPlayer)
cmpPlayer.AddPopulationBonuses(this.GetPopBonus());
}
};
Cost.prototype.OnValueModification = function(msg)
{
if (msg.component != "Cost")
return;
// foundations shouldn't give a pop bonus and a pop cost
var cmpFoundation = Engine.QueryInterface(this.entity, IID_Foundation);
if (cmpFoundation)
return;
// update the population costs
var newPopCost = Math.round(ApplyValueModificationsToEntity("Cost/Population", +this.template.Population, this.entity));
var popCostDifference = newPopCost - this.populationCost;
this.populationCost = newPopCost;
// update the population bonuses
var newPopBonus = Math.round(ApplyValueModificationsToEntity("Cost/PopulationBonus", +this.template.PopulationBonus, this.entity));
var popDifference = newPopBonus - this.populationBonus;
this.populationBonus = newPopBonus;
var cmpPlayer = QueryOwnerInterface(this.entity);
if (!cmpPlayer)
return;
if (popCostDifference)
cmpPlayer.AddPopulation(popCostDifference);
if (popDifference)
cmpPlayer.AddPopulationBonuses(popDifference);
};
Engine.RegisterComponentType(IID_Cost, "Cost", Cost);