0ad/binaries/data/mods/public/simulation/ai/common-api
bb e771ff40ea Use arrow functions in AI filters
Comments By: elexis, wraitii
Differential Revision: https://code.wildfiregames.com/D1883
This was SVN commit r22968.
2019-09-22 14:01:49 +00:00
..
baseAI.js ai: cleanup of common-api following eslint 2018-03-06 18:34:33 +00:00
class.js ai cleanup 2016-06-09 19:25:40 +00:00
entity.js Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.) 2019-08-22 18:00:33 +00:00
entitycollection.js ai: cleanup of common-api following eslint 2018-03-06 18:34:33 +00:00
filters.js Use arrow functions in AI filters 2019-09-22 14:01:49 +00:00
gamestate.js centre → center 2019-03-31 22:12:21 +00:00
map-module.js petra: fix field placement broken in 2ead236afe because of overflows, and improve the way to take these overflows into account in the common api to avoid such problems 2018-03-25 19:48:38 +00:00
resources.js Allow the AI to read JSON simulation files and use the Resources prototype from 52f311da2b for the AI directly. 2017-12-06 20:26:01 +00:00
shared.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
technology.js Replace DataTemplateManager simulation component with a globalscript, refs #4868. 2017-12-31 01:02:21 +00:00
terrain-analysis.js ai: cleanup of common-api following eslint 2018-03-06 18:34:33 +00:00
utils.js Do not use the spread operator in the AI euclidian distance helper function which made it 200 times slower, as reported. 2017-10-26 12:56:51 +00:00