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The template tree included 'template_unit_mechanical.xml', which had two children, '*_ship.xml' and '*_siege.xml'. This template did little and implied a relevant common ancestor to ship and siege units. As organic units do not descend from a generic 'Organic', this was not necessary. This commit removes this template and the '_mechanical' bit from children templates to simplify. Additionally, this renames: - template_unit_mechanical_siege_ballista.xml to template_unit_siege_boltshooter.xml - template_unit_mechanical_siege_onager.xml to template_unit_siege_stonethrower.xml This helps avoid ambiguity, as our Roman ballista for example throws stones (even if it is a torsion engine), and 'ballista' refers to a bolt shooter in Age of Empires 1 (and in AoE 2 for the Elephant Ballista, confusingly not named a scorpion like other bolt shooters in that game). Patch By: Nescio Reviewers: Wraitii Subscribers: Itms, O14 Maps, wraitii, elexis, Vulcan, Stan Differential Revision: https://code.wildfiregames.com/D1760 This was SVN commit r22204. |
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| .. | ||
| Introductory_Tutorial.js | ||
| Introductory_Tutorial.pmp | ||
| Introductory_Tutorial.xml | ||
| starting_economy_walkthrough.js | ||
| starting_economy_walkthrough.pmp | ||
| starting_economy_walkthrough.xml | ||