0ad/binaries/data/mods/public/maps/scripts
wraitii 16b452cf91 Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.)
This moves most of what was in the Damage system component to a helper,
and renames that component DelayedDamage.
It also introduces a new global script with all possible attack effects.

Comments Taken From: Freagarach, Stan, bb

Differential Revision: https://code.wildfiregames.com/D2092
This was SVN commit r22754.
2019-08-22 18:00:33 +00:00
..
CaptureTheRelic.js Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.) 2019-08-22 18:00:33 +00:00
Conquest.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
ConquestCommon.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
ConquestStructures.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
ConquestUnits.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
NonVisualTrigger.js Spawn proportionately less gaia attackers when players become defeated. 2018-04-15 16:47:51 +00:00
Regicide.js Handle entity renames in regicide 2019-01-04 20:09:28 +00:00
TriggerHelper.js Fix imperative of choose 2018-12-29 18:15:09 +00:00
Tutorial.js Remove the tutorial-ai which is obsolete 2017-08-31 17:48:50 +00:00
WonderVictory.js recieve -> receive 2019-04-07 16:06:10 +00:00