| .. |
|
chat
|
Single Player → single-player
|
2019-11-23 08:10:36 +00:00 |
|
developer_overlay
|
SessionMessageBox class, refs #5387.
|
2019-10-30 11:14:55 +00:00 |
|
dialogs
|
Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers.
|
2014-07-02 14:48:22 +00:00 |
|
diplomacy
|
Fix Atlas complaining again, this time for the objectives dialog from e3f43f6352, refs 966b1608da.
|
2019-10-27 13:40:11 +00:00 |
|
hotkeys
|
Make options page agnostic of session page and implement RangeOverlayManager GUI class, refs #5387, #4747.
|
2019-10-25 11:56:20 +00:00 |
|
lobby
|
Refactor session lobby bot client code to use object orientation, refs #5387.
|
2019-10-21 15:00:59 +00:00 |
|
message_box
|
Single Player → single-player
|
2019-11-23 08:10:36 +00:00 |
|
minimap
|
Implement session event subscription system and rewrite TopPanel, PlayerViewControl, GameSpeed, Pausing, ObjectivesDialog to use object orientation, refs #5387.
|
2019-10-17 15:08:56 +00:00 |
|
objectives
|
Fix Atlas complaining again, this time for the objectives dialog from e3f43f6352, refs 966b1608da.
|
2019-10-27 13:40:11 +00:00 |
|
selection_panels_left
|
Refactor trade dialog and barter panel buttons to use object orientation, refs #23, #2311, #4366, #5387, 8cbab40137, 749c4d5270, 5f95bca6b0, a934dfad5f.
|
2019-10-13 03:43:42 +00:00 |
|
selection_panels_middle
|
Remove GUI object setting values z="0", size="0 0 100% 100%", hidden="false" in XML page specifications that are redundant with the default style values.
|
2019-09-21 15:54:25 +00:00 |
|
selection_panels_right
|
Remove GUI object setting values z="0", size="0 0 100% 100%", hidden="false" in XML page specifications that are redundant with the default style values.
|
2019-09-21 15:54:25 +00:00 |
|
session_objects
|
Decouple panel entities code from session code and use class notation, refs #5387, #3000, #1902, #1802, d7d1d8ccb5.
|
2019-10-22 17:53:22 +00:00 |
|
top_panel
|
Rewrite session menu code to use object orientation, finish off menu.js, refs #5387, adf448db4d / D2240.
|
2019-10-18 14:11:43 +00:00 |
|
trade
|
remove "Goods" from trade window stings
|
2019-11-23 08:26:05 +00:00 |
|
Ambient.js
|
TimeNotificationOverlay and Ambient class, refs #5387.
|
2019-10-30 14:39:44 +00:00 |
|
Cheats.js
|
Cheats GUI container class, refs #5387.
|
2019-10-30 14:06:27 +00:00 |
|
DiplomacyColors.js
|
Rewrite FPS/Realtime/Gametime/Ceasefire counters to use object semantics using class notation, refs #5387.
|
2019-10-27 12:39:28 +00:00 |
|
GameSpeedControl.js
|
Single Player → single-player
|
2019-11-23 08:10:36 +00:00 |
|
GameSpeedControl.xml
|
Implement session event subscription system and rewrite TopPanel, PlayerViewControl, GameSpeed, Pausing, ObjectivesDialog to use object orientation, refs #5387.
|
2019-10-17 15:08:56 +00:00 |
|
input.js
|
Allow to play different sound when building new structure and when repairing existing structure
|
2019-12-07 18:42:26 +00:00 |
|
Menu.js
|
Support deleting GUI Object event handlers following af9c336b43, refs #5387.
|
2019-10-28 11:35:04 +00:00 |
|
Menu.xml
|
Rewrite session menu code to use object orientation, finish off menu.js, refs #5387, adf448db4d / D2240.
|
2019-10-18 14:11:43 +00:00 |
|
MenuButtons.js
|
Move session network status overlay to a separate class, refs #5387 and fix pause hotkey disabling for non-hosting observers following e3f43f6352/D2378.
|
2019-10-30 13:48:27 +00:00 |
|
messages.js
|
Delete dead "chat" simulation command, "chat" GUIInterface notification type, "aichat" NetClient message and useless "debug-print" simulation command.
|
2019-11-05 22:35:37 +00:00 |
|
NetworkStatusOverlay.js
|
Move session network status overlay to a separate class, refs #5387 and fix pause hotkey disabling for non-hosting observers following e3f43f6352/D2378.
|
2019-10-30 13:48:27 +00:00 |
|
NetworkStatusOverlay.xml
|
Move session network status overlay to a separate class, refs #5387 and fix pause hotkey disabling for non-hosting observers following e3f43f6352/D2378.
|
2019-10-30 13:48:27 +00:00 |
|
OverlayCounterElapsedTime.js
|
Rewrite FPS/Realtime/Gametime/Ceasefire counters to use object semantics using class notation, refs #5387.
|
2019-10-27 12:39:28 +00:00 |
|
OverlayCounterRemainingCeasefire.js
|
Fix FPS/realtime/matchtime/ceasefire overlay counter visibility following 38e06fce7e/D2391 when starting with all counters disabled or starting a match with ceasefire disabled but ceasefire counter enabled, reported by Polakrity.
|
2019-10-29 16:28:36 +00:00 |
|
PanelEntities.xml
|
Decouple panel entities code from session code and use class notation, refs #5387, #3000, #1902, #1802, d7d1d8ccb5.
|
2019-10-22 17:53:22 +00:00 |
|
PanelEntity.js
|
Decouple panel entities code from session code and use class notation, refs #5387, #3000, #1902, #1802, d7d1d8ccb5.
|
2019-10-22 17:53:22 +00:00 |
|
PanelEntityManager.js
|
Decouple panel entities code from session code and use class notation, refs #5387, #3000, #1902, #1802, d7d1d8ccb5.
|
2019-10-22 17:53:22 +00:00 |
|
PauseControl.js
|
Single Player → single-player
|
2019-11-23 08:10:36 +00:00 |
|
PauseOverlay.js
|
Move session network status overlay to a separate class, refs #5387 and fix pause hotkey disabling for non-hosting observers following e3f43f6352/D2378.
|
2019-10-30 13:48:27 +00:00 |
|
PauseOverlay.xml
|
Revert session z="0" removal in 702cdbf0c7/D2292, since the value of the "default" style value for "z" is overwritten by CGUI::Xeromyces_ReadObject and since these session/ z values are necessary for correct display, refs 31a2dd294e.
|
2019-10-28 12:50:30 +00:00 |
|
placement.js
|
Fix some style issues noticed by our linter
|
2017-10-21 17:31:05 +00:00 |
|
RangeOverlayManager.js
|
Make options page agnostic of session page and implement RangeOverlayManager GUI class, refs #5387, #4747.
|
2019-10-25 11:56:20 +00:00 |
|
ResearchProgress.js
|
Decouple panel entities code from session code and use class notation, refs #5387, #3000, #1902, #1802, d7d1d8ccb5.
|
2019-10-22 17:53:22 +00:00 |
|
ResearchProgress.xml
|
Move researched tech progress overlay to a separate file, use class notation, refs #5387.
|
2019-10-21 23:05:04 +00:00 |
|
selection.js
|
Decouple panel entities code from session code and use class notation, refs #5387, #3000, #1902, #1802, d7d1d8ccb5.
|
2019-10-22 17:53:22 +00:00 |
|
selection_details.js
|
Refactor diplomacy dialog to use object orientation paradigm using the class keyword, refs #5387.
|
2019-10-11 12:28:12 +00:00 |
|
selection_panels.js
|
Apply modifications to template values based on entity owner instead watching player
|
2019-12-14 20:10:32 +00:00 |
|
selection_panels_helpers.js
|
Merges two camera JS interface functions into the single one.
|
2019-12-19 23:41:20 +00:00 |
|
session.js
|
Apply modifications to template values based on entity owner instead watching player
|
2019-12-14 20:10:32 +00:00 |
|
session.xml
|
TimeNotificationOverlay and Ambient class, refs #5387.
|
2019-10-30 14:39:44 +00:00 |
|
SessionMessageBox.js
|
Single Player → single-player
|
2019-11-23 08:10:36 +00:00 |
|
sprites.xml
|
Unify two indistinguishable session sprites.
|
2017-08-30 13:22:53 +00:00 |
|
styles.xml
|
Rewrite FPS/Realtime/Gametime/Ceasefire counters to use object semantics using class notation, refs #5387.
|
2019-10-27 12:39:28 +00:00 |
|
TimeNotificationOverlay.js
|
TimeNotificationOverlay and Ambient class, refs #5387.
|
2019-10-30 14:39:44 +00:00 |
|
TimeNotificationOverlay.xml
|
TimeNotificationOverlay and Ambient class, refs #5387.
|
2019-10-30 14:39:44 +00:00 |
|
TopPanel.js
|
Implement session event subscription system and rewrite TopPanel, PlayerViewControl, GameSpeed, Pausing, ObjectivesDialog to use object orientation, refs #5387.
|
2019-10-17 15:08:56 +00:00 |
|
TopPanel.xml
|
Implement session event subscription system and rewrite TopPanel, PlayerViewControl, GameSpeed, Pausing, ObjectivesDialog to use object orientation, refs #5387.
|
2019-10-17 15:08:56 +00:00 |
|
tutorial_panel.xml
|
Adjust size of tutorial window by increasing its width and decrease height, to make it a bit less intrusive.
|
2017-05-27 14:09:29 +00:00 |
|
unit_actions.js
|
Allow to play different sound when building new structure and when repairing existing structure
|
2019-12-07 18:42:26 +00:00 |
|
unit_commands.js
|
Improve the massbarter onPress scripts, by inlining stuff used only once and uninlining mapped arrays used twice
|
2018-03-13 21:02:13 +00:00 |