0ad/binaries/data/mods/mod
Angen eb3b7f089e Fix mod list filter
Fixing problem with filters reported in 64bfa089af.

Use filtered version of mods for manipulation in javascript instead non
filtered one.
Fixing following problems when filter is applied:
not enabling selected mod
displaying wrong tooltip
getting out of bounds error when using keyboard arrows to select
next/previous mod

This is also disabling possibility to sort enabled mods manually when
filters are applied. See comment in moveCurrItem for more details.

Differential Revision: https://code.wildfiregames.com/D1944
This was SVN commit r23269.
2019-12-20 20:19:21 +00:00
..
art Use the pyrogenesis logo instead of the 0 A.D. logo for the modmod when there is no mod selected because 0 A.D. Empires ascendant is just a mod of Pyrogenesis 2019-09-10 13:51:50 +00:00
audio Fix lineendings of new files and the ones in source/ that didn't receive the eol property yet. 2017-10-26 17:03:29 +00:00
fonts Make the modmod standalone. 2014-08-25 16:38:54 +00:00
globalscripts Update sprintf.js library from 1.0.2 to 1.1.2. 2019-11-14 13:00:35 +00:00
gui Fix mod list filter 2019-12-20 20:19:21 +00:00
hwdetect Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
l10n mod.io support. 2018-04-22 18:14:45 +00:00
shaders Allow multiple special sprites, to facilitate cases where we want to add an overlay to a sprite. 2015-12-13 16:03:17 +00:00