0ad/source/ps/tests/test_Mod.h
wraitii 07e44a75a1 Allow mods to say they should be ignored in replay/MP compatibility checks
Since it is very non-trivial to determine which mods change checksums
and which don't, this relies on modder goodwill (and on verification on
our end for signed mods).

The declaration is an optional "ignoreInCompatibilityChecks" boolean in
mod.json

Also rework slightly the MP lobby mod display to always show the host
mods in a clear manner.

Differential Revision: https://code.wildfiregames.com/D3968
This was SVN commit r25634.
2021-06-02 06:50:16 +00:00

172 lines
5.6 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "lib/self_test.h"
#include "ps/CLogger.h"
#include "ps/Mod.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/ScriptInterface.h"
class TestMod : public CxxTest::TestSuite
{
Mod m_Mods;
public:
void test_version_check()
{
CStr eq = "=";
CStr lt = "<";
CStr gt = ">";
CStr leq = "<=";
CStr geq = ">=";
CStr required = "0.0.24";// 0ad <= required
CStr version = "0.0.24";// 0ad version
// 0.0.24 = 0.0.24
TS_ASSERT(m_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, geq, required));
// 0.0.23 <= 0.0.24
version = "0.0.23";
TS_ASSERT(!m_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, geq, required));
// 0.0.25 >= 0.0.24
version = "0.0.25";
TS_ASSERT(!m_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, geq, required));
// 0.0.9 <= 0.1.0
version = "0.0.9";
required = "0.1.0";
TS_ASSERT(!m_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, geq, required));
// 5.3 <= 5.3.0
version = "5.3";
required = "5.3.0";
TS_ASSERT(!m_Mods.CompareVersionStrings(version, eq, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, lt, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, gt, required));
TS_ASSERT(m_Mods.CompareVersionStrings(version, leq, required));
TS_ASSERT(!m_Mods.CompareVersionStrings(version, geq, required));
}
void test_compatible()
{
ScriptInterface script("Test", "Test", g_ScriptContext);
ScriptRequest rq(script);
JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
m_Mods.m_AvailableMods = {
Mod::ModData{ "public", "0ad", "0.0.25", {}, false, "" },
Mod::ModData{ "wrong", "wrong", "0.0.1", { "0ad=0.0.24" }, false, "" },
Mod::ModData{ "good", "good", "0.0.2", { "0ad=0.0.25" }, false, "" },
Mod::ModData{ "good2", "good2", "0.0.4", { "0ad>=0.0.24" }, false, "" },
};
std::vector<CStr> mods;
mods.clear();
mods.push_back("public");
TS_ASSERT(m_Mods.CheckForIncompatibleMods(mods).empty());
mods.clear();
mods.push_back("mod");
mods.push_back("public");
TS_ASSERT(m_Mods.CheckForIncompatibleMods(mods).empty());
mods.clear();
mods.push_back("public");
mods.push_back("good");
TS_ASSERT(m_Mods.CheckForIncompatibleMods(mods).empty());
mods.clear();
mods.push_back("public");
mods.push_back("good2");
TS_ASSERT(m_Mods.CheckForIncompatibleMods(mods).empty());
mods.clear();
mods.push_back("public");
mods.push_back("wrong");
TS_ASSERT(!m_Mods.CheckForIncompatibleMods(mods).empty());
mods.clear();
mods.push_back("public");
mods.push_back("does_not_exist");
TS_ASSERT(!m_Mods.CheckForIncompatibleMods(mods).empty());
}
void test_play_compatible()
{
Mod::ModData a1 = { "a", "a", "0.0.1", {}, false, "" };
Mod::ModData a2 = { "a", "a", "0.0.2", {}, false, "" };
Mod::ModData b = { "b", "b", "0.0.1", {}, false, "" };
Mod::ModData c = { "c", "c", "0.0.1", {}, true, "" };
using ModList = std::vector<const Mod::ModData*>;
{
ModList l1 = { &a1 };
ModList l2 = { &a2 };
TS_ASSERT(!Mod::AreModsPlayCompatible(l1, l2));
}
{
ModList l1 = { &a1, &b };
ModList l2 = { &a1, &b, &c };
TS_ASSERT(Mod::AreModsPlayCompatible(l1, l2));
}
{
ModList l1 = { &c, &b, &a1 };
ModList l2 = { &b, &c, &a1 };
TS_ASSERT(Mod::AreModsPlayCompatible(l1, l2));
}
{
ModList l1 = { &b, &c, &a1 };
ModList l2 = { &b, &c, &a2 };
TS_ASSERT(!Mod::AreModsPlayCompatible(l1, l2));
}
{
ModList l1 = { &c };
ModList l2 = {};
TS_ASSERT(Mod::AreModsPlayCompatible(l1, l2));
}
{
ModList l1 = {};
ModList l2 = { &b };
TS_ASSERT(!Mod::AreModsPlayCompatible(l1, l2));
}
}
};