0ad/source/collada/tests/tests.py
Dunedan ea647067f0
Enable ruff rules to check for ambiguous code
This enables some ruff rules to check for ambiguous and dead Python
code, which might cause unintended side-effects.

The enabled rules are:

- a bunch of rules related to shadowing of builtin structures (A)
- a bunch of rules checking for unused arguments (ARG)
- a rule checking for useless expressions (B018)
- a rule checking for unbound loop variables (B023)
- a rule checking redefined function parameters (PLR1704)
2024-08-27 19:28:11 +02:00

160 lines
5.1 KiB
Python
Executable file

#!/usr/bin/env python3
# ruff: noqa: F403, F405
import os
import xml.etree.ElementTree as ET
from ctypes import *
binaries = "../../../binaries"
# Work out the platform-dependent library filename
dll_filename = {
"posix": "./libCollada_dbg.so",
"nt": "Collada_dbg.dll",
}[os.name]
# The DLL may need other DLLs which are in its directory, so set the path to that
# (Don't care about clobbering the old PATH - it doesn't have anything important)
os.environ["PATH"] = f"{binaries}/system/"
# Load the actual library
library = cdll.LoadLibrary(f"{binaries}/system/{dll_filename}")
def log(severity, message):
print("[{}] {}".format(("INFO", "WARNING", "ERROR")[severity], message))
clog = CFUNCTYPE(None, c_int, c_char_p)(log)
# (the CFUNCTYPE must not be GC'd, so try to keep a reference)
library.set_logger(clog)
skeleton_definitions = open(f"{binaries}/data/tests/collada/skeletons.xml").read()
library.set_skeleton_definitions(skeleton_definitions, len(skeleton_definitions))
def _convert_dae(func, filename, expected_status=0):
output = []
def cb(_, ptr, size):
output.append(string_at(ptr, size))
cbtype = CFUNCTYPE(None, POINTER(None), POINTER(c_char), c_uint)
status = func(filename, cbtype(cb), None)
assert status == expected_status
return "".join(output)
def convert_dae_to_pmd(*args, **kwargs):
return _convert_dae(library.convert_dae_to_pmd, *args, **kwargs)
def convert_dae_to_psa(*args, **kwargs):
return _convert_dae(library.convert_dae_to_psa, *args, **kwargs)
def clean_dir(path):
# Remove all files first
try:
for f in os.listdir(path):
os.remove(path + "/" + f)
os.rmdir(path)
except OSError:
pass # (ignore errors if files are in use)
# Make sure the directory exists
try:
os.makedirs(path)
except OSError:
pass # (ignore errors if it already exists)
def create_actor(mesh, texture, anims, props_):
actor = ET.Element("actor", version="1")
ET.SubElement(actor, "castshadow")
group = ET.SubElement(actor, "group")
variant = ET.SubElement(group, "variant", frequency="100", name="Base")
ET.SubElement(variant, "mesh").text = mesh + ".pmd"
ET.SubElement(variant, "texture").text = texture + ".dds"
animations = ET.SubElement(variant, "animations")
for name, file in anims:
ET.SubElement(animations, "animation", file=file + ".psa", name=name, speed="100")
props = ET.SubElement(variant, "props")
for name, file in props_:
ET.SubElement(props, "prop", actor=file + ".xml", attachpoint=name)
return ET.tostring(actor)
def create_actor_static(mesh, texture):
actor = ET.Element("actor", version="1")
ET.SubElement(actor, "castshadow")
group = ET.SubElement(actor, "group")
variant = ET.SubElement(group, "variant", frequency="100", name="Base")
ET.SubElement(variant, "mesh").text = mesh + ".pmd"
ET.SubElement(variant, "texture").text = texture + ".dds"
return ET.tostring(actor)
################################
# Error handling
if False:
convert_dae_to_pmd("This is not well-formed XML", expected_status=-2)
convert_dae_to_pmd("<html>This is not COLLADA</html>", expected_status=-2)
convert_dae_to_pmd("<COLLADA>This is still not valid COLLADA</COLLADA>", expected_status=-2)
# Do some real conversions, so the output can be tested in the Actor Viewer
test_data = binaries + "/data/tests/collada"
test_mod = binaries + "/data/mods/_test.collada"
clean_dir(test_mod + "/art/meshes")
clean_dir(test_mod + "/art/actors")
clean_dir(test_mod + "/art/animation")
# for test_file in ['cube', 'jav2', 'jav2b', 'teapot_basic', 'teapot_skin', 'plane_skin',
# 'dude_skin', 'mergenonbone', 'densemesh']:
# for test_file in ['teapot_basic', 'jav2b', 'jav2d']:
for test_file in ["xsitest3c", "xsitest3e", "jav2d", "jav2d2"]:
# for test_file in ['xsitest3']:
# for test_file in []:
print(f"* Converting PMD {test_file}")
input_filename = f"{test_data}/{test_file}.dae"
output_filename = f"{test_mod}/art/meshes/{test_file}.pmd"
file_input = open(input_filename).read()
file_output = convert_dae_to_pmd(file_input)
open(output_filename, "wb").write(file_output)
xml = create_actor(
test_file,
"male",
[
("Idle", "dudeidle"),
("Corpse", "dudecorpse"),
("attack1", test_file),
("attack2", "jav2d"),
],
[("helmet", "teapot_basic_static")],
)
open(f"{test_mod}/art/actors/{test_file}.xml", "w").write(xml)
xml = create_actor_static(test_file, "male")
open(f"{test_mod}/art/actors/{test_file}_static.xml", "w").write(xml)
# for test_file in ['jav2','jav2b', 'jav2d']:
for test_file in ["xsitest3c", "xsitest3e", "jav2d", "jav2d2"]:
# for test_file in []:
print(f"* Converting PSA {test_file}")
input_filename = f"{test_data}/{test_file}.dae"
output_filename = f"{test_mod}/art/animation/{test_file}.psa"
file_input = open(input_filename).read()
file_output = convert_dae_to_psa(file_input)
open(output_filename, "wb").write(file_output)