mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-07 07:25:47 -07:00
graphics: basic terrain passibility atlas: lots of changes to make atlas compile under linux unix/X: more clipboard support - copy from 0AD to other programs unix/debug: use sys_get_executable_name instead of hard-coded paths ... and lots of other misc. changes This was SVN commit r4640.
18 lines
395 B
C++
18 lines
395 B
C++
#ifndef COLOURDIALOG_H__
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#define COLOURDIALOG_H__
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#include <wx/colordlg.h>
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class ColourDialog : public wxColourDialog
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{
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public:
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// Typical customColourConfigPath would be "Scenario Editor/LightingColour"
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ColourDialog(wxWindow* parent, const wxString& customColourConfigPath, const wxColour& defaultColour);
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int ShowModal();
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private:
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wxString m_ConfigPath;
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};
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#endif // COLOURDIALOG_H__
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