0ad/source/tools/atlas/GameInterface/Handlers/MessageHandler.h
Ykkrosh 54c1508db6 Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout.
Fixed Atlas project creation.
Improved VS2005 linking speed.
Added work-in-progress environment (water, sun) editing to Atlas.

This was SVN commit r3935.
2006-06-03 05:08:32 +00:00

24 lines
575 B
C++

#include "../Messages.h"
#include <map>
#include <string>
namespace AtlasMessage
{
typedef void (*msgHandler)(IMessage*);
typedef std::map<std::string, msgHandler> msgHandlers;
extern msgHandlers& GetMsgHandlers();
#define THINGHANDLER(prefix, expectedtype, t) \
void f##t(prefix##t*); \
void f##t##__wrapper(IMessage* msg) { \
debug_assert(msg->GetType() == IMessage::expectedtype); \
f##t (static_cast<prefix##t*>(msg)); \
} \
void f##t(prefix##t* msg)
#define MESSAGEHANDLER(t) THINGHANDLER(m, Message, t)
#define QUERYHANDLER(t) THINGHANDLER(q, Query, t)
}