0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp

122 lines
2.2 KiB
C++

#include "stdafx.h"
#include "Common/Tools.h"
#include "Common/Brushes.h"
#include "Common/MiscState.h"
#include "GameInterface/Messages.h"
using AtlasMessage::Position;
class PaintTerrain : public StateDrivenTool<PaintTerrain>
{
DECLARE_DYNAMIC_CLASS(PaintTerrain);
Position m_Pos;
public:
PaintTerrain()
{
SetState(&Waiting);
}
void OnEnable()
{
// TODO: multiple independent brushes?
g_Brush_Elevation.MakeActive();
}
void OnDisable()
{
POST_MESSAGE(BrushPreview, (false, Position()));
}
struct sWaiting : public State
{
bool OnMouse(PaintTerrain* obj, wxMouseEvent& evt)
{
if (evt.LeftDown())
{
obj->m_Pos = Position(evt.GetPosition());
SET_STATE(PaintingHigh);
return true;
}
else if (evt.RightDown())
{
obj->m_Pos = Position(evt.GetPosition());
SET_STATE(PaintingLow);
return true;
}
else if (evt.Moving())
{
POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition())));
return true;
}
else
{
return false;
}
}
}
Waiting;
struct sPainting_common : public State
{
void OnEnter(PaintTerrain* obj)
{
Paint(obj);
}
void OnLeave(PaintTerrain*)
{
ScenarioEditor::GetCommandProc().FinaliseLastCommand();
}
bool OnMouse(PaintTerrain* obj, wxMouseEvent& evt)
{
if (IsMouseUp(evt))
{
SET_STATE(Waiting);
return true;
}
else if (evt.Dragging())
{
wxPoint pos = evt.GetPosition();
obj->m_Pos = Position(pos);
Paint(obj);
return true;
}
else
{
return false;
}
}
void Paint(PaintTerrain* obj)
{
POST_MESSAGE(BrushPreview, (true, obj->m_Pos));
POST_COMMAND(PaintTerrain, (obj->m_Pos, g_SelectedTexture.c_str(), GetPriority()));
}
virtual bool IsMouseUp(wxMouseEvent& evt) = 0;
virtual int GetPriority() = 0;
};
struct sPaintingHigh : public sPainting_common
{
bool IsMouseUp(wxMouseEvent& evt) { return evt.LeftUp(); }
int GetPriority() { return AtlasMessage::ePaintTerrainPriority::HIGH; }
}
PaintingHigh;
struct sPaintingLow : public sPainting_common
{
bool IsMouseUp(wxMouseEvent& evt) { return evt.RightUp(); }
int GetPriority() { return AtlasMessage::ePaintTerrainPriority::LOW; }
}
PaintingLow;
};
IMPLEMENT_DYNAMIC_CLASS(PaintTerrain, StateDrivenTool<PaintTerrain>);