0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h
Ykkrosh d605cb39ec # Atlas editor: Control over 'random' actor variations.
Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.

This was SVN commit r3913.
2006-05-31 05:27:02 +00:00

15 lines
265 B
C++

#ifndef MISCSTATE_H__
#define MISCSTATE_H__
#include "General/Observable.h"
namespace AtlasMessage
{
typedef int ObjectID;
}
extern wxString g_SelectedTexture;
extern Observable<std::vector<AtlasMessage::ObjectID> > g_SelectedObjects;
#endif // MISCSTATE_H__