0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h

23 lines
401 B
C++

#include "../Common/Sidebar.h"
struct ObjectSidebarImpl;
class ObjectSidebar : public Sidebar
{
public:
ObjectSidebar(wxWindow* sidebarContainer, wxWindow* bottomBarContainer);
~ObjectSidebar();
void SetObjectFilter(int type);
protected:
void OnFirstDisplay();
private:
ObjectSidebarImpl* p;
};
class ObjectBottomBar : public wxPanel
{
public:
ObjectBottomBar(wxWindow* parent);
private:
};