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# More useful environment (water, lighting) editing (now saved into the map files). Fixed no-PCH a bit. This was SVN commit r4002.
23 lines
394 B
C++
23 lines
394 B
C++
#ifndef SECTIONLAYOUT_H__
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#define SECTIONLAYOUT_H__
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class SnapSplitterWindow;
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class SectionLayout
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{
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public:
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SectionLayout();
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~SectionLayout();
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void SetWindow(wxWindow* window);
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wxWindow* GetCanvasParent();
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void SetCanvas(wxWindow*);
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void Build();
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private:
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wxWindow* m_Canvas;
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SnapSplitterWindow* m_HorizSplitter;
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SnapSplitterWindow* m_VertSplitter;
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};
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#endif // SECTIONLAYOUT_H__
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