| .. |
|
scripting
|
# complete revamp of build system in preparation for automated self tests.
|
2006-06-02 03:56:24 +00:00 |
|
AStarEngine.cpp
|
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
|
2006-06-09 16:44:16 +00:00 |
|
AStarEngine.h
|
# complete revamp of build system in preparation for automated self tests.
|
2006-06-02 03:56:24 +00:00 |
|
Aura.cpp
|
More header-file rejigging.
|
2006-06-09 18:32:00 +00:00 |
|
Aura.h
|
More header-file rejigging.
|
2006-06-09 18:32:00 +00:00 |
|
BaseEntity.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
BaseEntity.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
BaseEntityCollection.cpp
|
#Configurable game speed, techs, elevation attack bonus
|
2006-06-06 06:31:17 +00:00 |
|
BaseEntityCollection.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
BoundingObjects.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
BoundingObjects.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
Collision.cpp
|
# Updated pathfinding to improve speed and ignore allied unit collisions
|
2006-05-13 18:50:58 +00:00 |
|
Collision.h
|
# Updated pathfinding to improve speed and ignore allied unit collisions
|
2006-05-13 18:50:58 +00:00 |
|
Entity.cpp
|
# Various gameplay updates.
|
2006-06-10 03:05:16 +00:00 |
|
Entity.h
|
Fixed editor brokenness.
|
2006-06-11 07:03:59 +00:00 |
|
EntityFormation.cpp
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
EntityFormation.h
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
EntityHandles.cpp
|
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
|
2006-06-09 16:44:16 +00:00 |
|
EntityHandles.h
|
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
|
2006-06-09 16:44:16 +00:00 |
|
EntityManager.cpp
|
# Various gameplay updates.
|
2006-06-10 03:05:16 +00:00 |
|
EntityManager.h
|
# Various gameplay updates.
|
2006-06-10 03:05:16 +00:00 |
|
EntityMessage.h
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
|
EntityOrders.h
|
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
|
2006-06-09 16:44:16 +00:00 |
|
EntityPredicate.h
|
Forcing update of EntityPredicate.h
|
2005-03-30 18:25:07 +00:00 |
|
EntityProperties.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
EntityProperties.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
EntityStateProcessing.cpp
|
# Various gameplay updates.
|
2006-06-10 03:05:16 +00:00 |
|
EntitySupport.h
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
|
EventHandlers.cpp
|
# Updates to construction: Added a start construction net message and made the selected units start working on a newly placed building after you place it.
|
2006-05-04 07:40:31 +00:00 |
|
EventHandlers.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
Formation.cpp
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
Formation.h
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
FormationCollection.cpp
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
FormationCollection.h
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
FormationManager.cpp
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
FormationManager.h
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
LOSManager.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
LOSManager.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
PathfindEngine.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
PathfindEngine.h
|
# complete revamp of build system in preparation for automated self tests.
|
2006-06-02 03:56:24 +00:00 |
|
PathfindSparse.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
PathfindSparse.h
|
# complete revamp of build system in preparation for automated self tests.
|
2006-06-02 03:56:24 +00:00 |
|
ProductionQueue.cpp
|
# Various gameplay updates.
|
2006-06-10 03:05:16 +00:00 |
|
ProductionQueue.h
|
More header-file rejigging.
|
2006-06-09 18:32:00 +00:00 |
|
Projectile.cpp
|
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
|
2006-06-09 16:44:16 +00:00 |
|
Projectile.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
Scheduler.cpp
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
|
Scheduler.h
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
ScriptObject.cpp
|
More header-file rejigging.
|
2006-06-09 18:32:00 +00:00 |
|
ScriptObject.h
|
More header-file rejigging.
|
2006-06-09 18:32:00 +00:00 |
|
Simulation.cpp
|
# Various gameplay updates.
|
2006-06-10 03:05:16 +00:00 |
|
Simulation.h
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |
|
Technology.cpp
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
Technology.h
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
TechnologyCollection.cpp
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
TechnologyCollection.h
|
A few organization changes:
|
2006-06-09 23:07:11 +00:00 |
|
TurnManager.cpp
|
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
|
2006-06-02 02:10:27 +00:00 |
|
TurnManager.h
|
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
|
2006-04-23 23:14:18 +00:00 |