mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 13:23:56 -07:00
- Added per-player resource pool and modified the GUI and entity scripts to work with it. - Modified unit creation functions so the unit is always assigned a player before firing its initialize event, so that this event can deduct population, etc from the right player. - Fixed various small bugs, like a unit not cancelling all of its queued items when it dies, or buildings not costing anything. This was SVN commit r3998. |
||
|---|---|---|
| .. | ||
| DOMEvent.cpp | ||
| DOMEvent.h | ||
| EventTypes.h | ||
| GameEvents.h | ||
| JSConversions.cpp | ||
| JSConversions.h | ||
| JSSerialization.h | ||
| ScriptableComplex.cpp | ||
| ScriptableComplex.h | ||
| ScriptableObject.cpp | ||
| ScriptableObject.h | ||
| ScriptCustomTypes.cpp | ||
| ScriptCustomTypes.h | ||
| ScriptGlue.cpp | ||
| ScriptGlue.h | ||
| ScriptingHost.cpp | ||
| ScriptingHost.h | ||
| SpiderMonkey.h | ||
| SynchedJSObject.cpp | ||
| SynchedJSObject.h | ||