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- Removed "Base" from the Technology and Formation class names (it doesn't make sense because these don't use inheritance). - Modified the tech methods a little so a player ID is passed to applyEffects, not getTechnology. Also added a game startup script which will eventually set up player resource pools and give them their civ techs. This was SVN commit r3996. |
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| .. | ||
| Atlas.cpp | ||
| Atlas.h | ||
| Config.cpp | ||
| Config.h | ||
| GameSetup.cpp | ||
| GameSetup.h | ||