0ad/source/graphics/MapWriter.h
Ykkrosh 039f26f0c3 Fixed editor brokenness.
# More useful environment (water, lighting) editing
(now saved into the map files).
Fixed no-PCH a bit.

This was SVN commit r4002.
2006-06-11 07:03:59 +00:00

42 lines
1.4 KiB
C++

#ifndef _MAPWRITER_H
#define _MAPWRITER_H
#include <vector>
#include "MapIO.h"
#include "ps/CStr.h"
#include "ps/FilePacker.h"
class CLightEnv;
class CTerrain;
class CUnitManager;
class CCamera;
class WaterManager;
class CMapWriter : public CMapIO
{
public:
// constructor
CMapWriter();
// SaveMap: try to save the current map to the given file
void SaveMap(const char* filename, CTerrain* pTerr, CUnitManager* pUnitMan, WaterManager* pWaterMan, CLightEnv* pLightEnv, CCamera* pCamera);
// RewriteAllMaps: for use during development: load/save all maps, to
// update them to the newest format.
static void RewriteAllMaps(CTerrain* pTerrain, CUnitManager* pUnitMan, WaterManager* pWaterMan, CLightEnv* pLightEnv, CCamera* pCamera);
private:
// PackMap: pack the current world into a raw data stream
void PackMap(CFilePacker& packer, CTerrain* pTerr, CUnitManager* pUnitMan, CLightEnv* pLightEnv);
// PackTerrain: pack the terrain onto the end of the data stream
void PackTerrain(CFilePacker& packer, CTerrain* pTerrain);
// EnumTerrainTextures: build lists of textures used by map, and indices into this list
// for each tile on the terrain
void EnumTerrainTextures(CTerrain* pTerrain, std::vector<CStr>& textures,
std::vector<STileDesc>& tileIndices);
// WriteXML: output some other data (entities, etc) in XML format
void WriteXML(const char* filename, CUnitManager* pUnitMan, WaterManager* pWaterMan, CLightEnv* pLightEnv, CCamera* pCamera);
};
#endif