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synced 2026-07-06 06:55:48 -07:00
. completely rewrite waio - use IOCP, add several hardcore optimizations. now outperforms the AS SSD and ATTO benchmarks when writing . refactor file interface - use LIO_READ instead of 'r', allow access to file descriptor. . completely rewrite the IO wrapper. now much more simple, less CPU overhead, adds support for pre-issue/post-completion hooks and preallocation. io::Run defaults to simple synchronous IO; use io::Parameters to get asynchronous. . add alignment.h with constants and Align() function template (more efficient than round_up for compile-time constants) . add UniqueRange - similar to C++0x unique_ptr (emulated for C++03), plus a built-in size. avoids expensive thread-safe reference counting in shared_ptr. cleanup: - move fat_time functions into archive_zip - remove no longer needed io_align and block_cache - reduce dependencies in sysdep/compiler (move parts to code_annotation.h) - move IOCP into separate file (reused by waio) This was SVN commit r9350.
60 lines
2.2 KiB
C
60 lines
2.2 KiB
C
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* private texture loader helper functions
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*/
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#ifndef INCLUDED_TEX_INTERNAL
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#define INCLUDED_TEX_INTERNAL
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#include "lib/allocators/dynarray.h"
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#include "lib/file/io/io.h" // io::Allocate
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/**
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* check if the given texture format is acceptable: 8bpp grey,
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* 24bpp color or 32bpp color+alpha (BGR / upside down are permitted).
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* basically, this is the "plain" format understood by all codecs and
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* tex_codec_plain_transform.
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* @param bpp bits per pixel
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* @param flags TexFlags
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* @return LibError
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**/
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extern LibError tex_validate_plain_format(size_t bpp, size_t flags);
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/**
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* indicate if the two vertical orientations match.
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*
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* used by tex_codec.
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*
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* @param src_flags TexFlags, used to extract the orientation.
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* we ask for this instead of src_orientation so callers don't have to
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* mask off TEX_ORIENTATION.
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* @param dst_orientation orientation to compare against.
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* can be one of TEX_BOTTOM_UP, TEX_TOP_DOWN, or 0 for the
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* "global orientation".
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* @return bool
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**/
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extern bool tex_orientations_match(size_t src_flags, size_t dst_orientation);
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#endif // #ifndef INCLUDED_TEX_INTERNAL
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