mirror of
https://gitea.wildfiregames.com/0ad/0ad
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Confess a wrong word in a comment inc9c82d9dafand a typo in a comment in9985fcf5bd. Differential Revision: https://code.wildfiregames.com/D2203 This was SVN commit r22720.
204 lines
5.8 KiB
C++
204 lines
5.8 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "GUIutil.h"
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#include "gui/GUI.h"
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#include "gui/GUIManager.h"
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#include "ps/CLogger.h"
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template<typename T>
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CGUISetting<T>::CGUISetting(IGUIObject& pObject, const CStr& Name)
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: m_pSetting(T()), m_Name(Name), m_pObject(pObject)
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{
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}
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template<typename T>
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bool CGUISetting<T>::FromString(const CStrW& Value, const bool& SkipMessage)
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{
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T settingValue;
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if (!GUI<T>::ParseString(m_pObject.GetGUI(), Value, settingValue))
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return false;
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GUI<T>::SetSetting(&m_pObject, m_Name, settingValue, SkipMessage);
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return true;
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};
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template<>
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bool CGUISetting<CGUIColor>::FromJSVal(JSContext* cx, JS::HandleValue Value)
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{
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CGUIColor settingValue;
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if (Value.isString())
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{
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CStr name;
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if (!ScriptInterface::FromJSVal(cx, Value, name))
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return false;
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if (!settingValue.ParseString(m_pObject.GetGUI(), name))
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{
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JS_ReportError(cx, "Invalid color '%s'", name.c_str());
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return false;
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}
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}
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else if (!ScriptInterface::FromJSVal<CColor>(cx, Value, settingValue))
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return false;
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GUI<CGUIColor>::SetSetting(&m_pObject, m_Name, settingValue);
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return true;
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};
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template<typename T>
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bool CGUISetting<T>::FromJSVal(JSContext* cx, JS::HandleValue Value)
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{
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T settingValue;
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if (!ScriptInterface::FromJSVal<T>(cx, Value, settingValue))
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return false;
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GUI<T>::SetSetting(&m_pObject, m_Name, settingValue);
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return true;
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};
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template<typename T>
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void CGUISetting<T>::ToJSVal(JSContext* cx, JS::MutableHandleValue Value)
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{
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ScriptInterface::ToJSVal<T>(cx, Value, m_pSetting);
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};
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template <typename T>
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PSRETURN GUI<T>::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value)
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{
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ENSURE(pObject != NULL);
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std::map<CStr, IGUISetting*>::const_iterator it = pObject->m_Settings.find(Setting);
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if (it == pObject->m_Settings.end())
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{
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LOGWARNING("setting %s was not found on object %s",
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Setting.c_str(),
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pObject->GetPresentableName().c_str());
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return PSRETURN_GUI_InvalidSetting;
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}
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if (it->second == nullptr)
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return PSRETURN_GUI_InvalidSetting;
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// Get value
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Value = &(static_cast<CGUISetting<T>* >(it->second)->m_pSetting);
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return PSRETURN_OK;
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}
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template <typename T>
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bool GUI<T>::HasSetting(const IGUIObject* pObject, const CStr& Setting)
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{
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return pObject->m_Settings.count(Setting) != 0;
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}
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template <typename T>
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T& GUI<T>::GetSetting(const IGUIObject* pObject, const CStr& Setting)
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{
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return static_cast<CGUISetting<T>* >(pObject->m_Settings.at(Setting))->m_pSetting;
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}
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template <typename T>
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PSRETURN GUI<T>::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value)
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{
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T* v = NULL;
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PSRETURN ret = GetSettingPointer(pObject, Setting, v);
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if (ret == PSRETURN_OK)
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Value = *v;
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return ret;
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}
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template <typename T>
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PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage)
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{
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return SetSettingWrap(pObject, Setting, SkipMessage,
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[&pObject, &Setting, &Value]() {
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static_cast<CGUISetting<T>* >(pObject->m_Settings[Setting])->m_pSetting = std::move(Value);
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});
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}
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template <typename T>
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PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage)
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{
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return SetSettingWrap(pObject, Setting, SkipMessage,
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[&pObject, &Setting, &Value]() {
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static_cast<CGUISetting<T>* >(pObject->m_Settings[Setting])->m_pSetting = Value;
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});
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}
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template <typename T>
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PSRETURN GUI<T>::SetSettingWrap(IGUIObject* pObject, const CStr& Setting, const bool& SkipMessage, const std::function<void()>& valueSet)
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{
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ENSURE(pObject != NULL);
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if (!pObject->SettingExists(Setting))
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{
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LOGWARNING("setting %s was not found on object %s",
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Setting.c_str(),
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pObject->GetPresentableName().c_str());
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return PSRETURN_GUI_InvalidSetting;
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}
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valueSet();
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// Some settings needs special attention at change
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// If setting was "size", we need to re-cache itself and all children
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if (Setting == "size")
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{
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RecurseObject(0, pObject, &IGUIObject::UpdateCachedSize);
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}
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else if (Setting == "hidden")
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{
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// Hiding an object requires us to reset it and all children
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RecurseObject(0, pObject, &IGUIObject::ResetStates);
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}
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if (!SkipMessage)
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{
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SGUIMessage msg(GUIM_SETTINGS_UPDATED, Setting);
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pObject->HandleMessage(msg);
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}
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return PSRETURN_OK;
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}
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// Instantiate templated functions:
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// These functions avoid copies by working with a pointer and move semantics.
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#define TYPE(T) \
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template bool GUI<T>::HasSetting(const IGUIObject* pObject, const CStr& Setting); \
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template T& GUI<T>::GetSetting(const IGUIObject* pObject, const CStr& Setting); \
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template PSRETURN GUI<T>::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value); \
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template PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage); \
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template class CGUISetting<T>; \
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#include "GUItypes.h"
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#undef TYPE
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// Copying functions - discouraged except for primitives.
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#define TYPE(T) \
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template PSRETURN GUI<T>::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value); \
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template PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage); \
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#define GUITYPE_IGNORE_NONCOPYABLE
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#include "GUItypes.h"
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#undef GUITYPE_IGNORE_NONCOPYABLE
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#undef TYPE
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