0ad/source
phosit e712601602
PreInitGame and InitGame in the Loader
This makes the frame before the simulation starts less stuttery. Doing
it in the Loader also allows to make the progressbar more acurate.
2026-08-02 14:03:28 +02:00
..
collada Fix some includes all over the place 2025-08-14 20:15:30 +02:00
dapinterface Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
graphics Make NUSpline public members protected 2026-07-29 18:44:03 +02:00
gui Fix brief text misalignment in GUI text objects 2026-07-22 23:51:49 +02:00
i18n Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
lib Uses std::string_view for UTF-8 conversions 2026-07-14 00:14:27 +02:00
lobby Re-use XMPP resource GUID for whole app runtime 2026-07-01 15:36:51 +02:00
maths Make NUSpline public members protected 2026-07-29 18:44:03 +02:00
network Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
pch Compute actual size of GUI objects lazily 2026-04-12 00:17:02 +02:00
ps PreInitGame and InitGame in the Loader 2026-08-02 14:03:28 +02:00
renderer Adds sRGB support for proper lighting 2026-07-29 01:29:09 +02:00
rlinterface Uses std::string_view for Script::Interface::Eval 2026-07-13 23:53:24 +02:00
scriptinterface Uses std::string_view for Script::Interface::Eval 2026-07-13 23:53:24 +02:00
simulation2 Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
soundmanager Makes GameView returning reference on camera 2026-06-28 17:57:16 +02:00
third_party Adds sRGB support to GLES 2026-07-29 01:29:11 +02:00
tools Update the pre-commit hooks 2026-08-01 16:19:18 +02:00
CxxTestRunner.tpl Use return instead of exit in testrunner 2025-10-15 18:17:24 +02:00
main.cpp Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_setup.cpp Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00