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Doesn't provide a way to add/delete nodes of paths yet. Differential Revision: https://code.wildfiregames.com/D348 Patch By: Vladislav This was SVN commit r19427.
30 lines
1.3 KiB
C++
30 lines
1.3 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpCinemaManager.h"
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#include "simulation2/system/InterfaceScripted.h"
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BEGIN_INTERFACE_WRAPPER(CinemaManager)
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DEFINE_INTERFACE_METHOD_1("AddPath", void, ICmpCinemaManager, AddPath, CCinemaPath)
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DEFINE_INTERFACE_METHOD_1("AddCinemaPathToQueue", void, ICmpCinemaManager, AddCinemaPathToQueue, CStrW)
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DEFINE_INTERFACE_METHOD_1("DeletePath", void, ICmpCinemaManager, DeletePath, CStrW)
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DEFINE_INTERFACE_METHOD_0("Play", void, ICmpCinemaManager, Play)
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DEFINE_INTERFACE_METHOD_0("Stop", void, ICmpCinemaManager, Stop)
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END_INTERFACE_WRAPPER(CinemaManager)
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