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It is generally better to use the movement request data as that is our actual target and goals are just a representation of that at any given time. Where a PathGoal is required, compute this lazily. This allow failing easily in MoveToX() functions if the goal cannot be computed. Differential Revision: https://code.wildfiregames.com/D1902 This was SVN commit r22452. |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||