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interfaces
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Move PopulationBonus from cmpCost to new cmpPopulation.
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2020-12-14 18:17:59 +00:00 |
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tests
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Unify UnitAI and AnimalAI.
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2021-02-27 20:13:40 +00:00 |
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AIInterface.js
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Move PopulationBonus from cmpCost to new cmpPopulation.
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2020-12-14 18:17:59 +00:00 |
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AIProxy.js
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Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.)
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2019-08-22 18:00:33 +00:00 |
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AlertRaiser.js
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Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d
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2021-01-23 18:57:46 +00:00 |
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Attack.js
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Fix target height computation when launching projectiles.
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2021-01-22 18:16:13 +00:00 |
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AttackDetection.js
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Fix attack notification (a3eccc043d)
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2021-01-20 21:00:40 +00:00 |
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Auras.js
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Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d
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2021-01-23 18:57:46 +00:00 |
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AutoBuildable.js
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Remove duplication from cmpAutoBuildable init.
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2021-01-10 07:25:52 +00:00 |
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Barter.js
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Make PlayerHasMarket event-based.
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2020-10-29 09:22:48 +00:00 |
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BattleDetection.js
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Some JS component cleanup.
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2015-11-28 08:27:38 +00:00 |
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Builder.js
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Move civ-specific templates to subfolders.
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2020-11-19 10:20:25 +00:00 |
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BuildingAI.js
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Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d
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2021-01-23 18:57:46 +00:00 |
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BuildRestrictions.js
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Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d
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2021-01-23 18:57:46 +00:00 |
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Capturable.js
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cp => CapturePoints
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2020-12-23 17:26:36 +00:00 |
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CeasefireManager.js
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Add a GUI notification when the ceasefire ended so that devs and modders can do fancy things with that event and
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2017-03-02 18:02:59 +00:00 |
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Cost.js
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Move PopulationBonus from cmpCost to new cmpPopulation.
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2020-12-14 18:17:59 +00:00 |
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DeathDamage.js
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Remove unused bonuses schema from deathDamage
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2020-06-22 20:12:10 +00:00 |
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DelayedDamage.js
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Move some position-related functions to PositionHelper.
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2020-11-04 18:56:45 +00:00 |
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EndGameManager.js
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Fix message on allied victory with no active players
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2020-07-20 17:10:08 +00:00 |
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EntityLimits.js
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Allow to limit unit count per match.
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2020-12-29 11:00:54 +00:00 |
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Fogging.js
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var => let and some periods in fogging
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2020-12-25 17:02:52 +00:00 |
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Formation.js
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Better fix for formation waltzing, revert 5d96346ac5.
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2021-02-10 09:59:39 +00:00 |
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FormationAttack.js
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Remove formation minimum range and stop formation when in member state
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2018-04-12 00:27:03 +00:00 |
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Foundation.js
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Only create construction previews when committed.
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2020-12-17 17:40:35 +00:00 |
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Garrisonable.js
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Store the garrisonHolder in cmpGarrisonable instead of iterating orders.
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2021-01-02 07:34:52 +00:00 |
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GarrisonHolder.js
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Store the garrisonHolder in cmpGarrisonable instead of iterating orders.
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2021-01-02 07:34:52 +00:00 |
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Gate.js
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Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d
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2021-01-23 18:57:46 +00:00 |
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Guard.js
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Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
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2018-01-22 01:02:29 +00:00 |
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GuiInterface.js
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Store the garrisonHolder in cmpGarrisonable instead of iterating orders.
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2021-01-02 07:34:52 +00:00 |
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Heal.js
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Heal HP → Health, Rate → Interval
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2020-07-21 16:28:29 +00:00 |
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Health.js
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Readd safeguard against killing an entity multiple times.
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2020-08-29 05:47:06 +00:00 |
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Identity.js
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Make foundations not ConquestCritical
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2021-01-15 10:02:31 +00:00 |
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Loot.js
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Allow loot to be modified by technologies and auras
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2017-11-15 22:56:04 +00:00 |
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Looter.js
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Add safeguards for all queryOwnerInterface calls
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2020-09-19 17:55:34 +00:00 |
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Market.js
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Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
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2018-01-22 01:02:29 +00:00 |
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Mirage.js
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Fix VisualActor tech changes for mirages
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2020-11-28 08:57:15 +00:00 |
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ModifiersManager.js
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Fix VisualActor tech changes for mirages
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2020-11-28 08:57:15 +00:00 |
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MotionBall.js
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Pack.js
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Remove unnecessary arguments in Pack.js
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2020-03-27 20:00:39 +00:00 |
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Player.js
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Correctly serialize/deserialize user-defined JS objects.
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2020-12-27 17:18:13 +00:00 |
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PlayerManager.js
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Do not process commands sent by observers.
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2020-09-22 18:28:21 +00:00 |
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Population.js
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Move PopulationBonus from cmpCost to new cmpPopulation.
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2020-12-14 18:17:59 +00:00 |
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ProductionQueue.js
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Allow to limit unit count per match.
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2020-12-29 11:00:54 +00:00 |
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Promotion.js
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Add safeguards for all queryOwnerInterface calls
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2020-09-19 17:55:34 +00:00 |
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RallyPoint.js
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
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RangeOverlayManager.js
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Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d
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2021-01-23 18:57:46 +00:00 |
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Repairable.js
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Do not let every entity with UnitAI listen to "OnGlobalConstructionFinished".
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2020-08-03 10:13:54 +00:00 |
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Resistance.js
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Remove health component from relics.
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2020-12-06 07:22:51 +00:00 |
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ResourceDropsite.js
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Commit resources at dropsite and add tests.
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2021-01-11 11:59:07 +00:00 |
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ResourceGatherer.js
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Fix this.capacities not always existing when processing value modification messages.
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2021-02-13 10:52:17 +00:00 |
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ResourceSupply.js
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Don't store the gatherers per player.
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2020-09-11 10:19:09 +00:00 |
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ResourceTrickle.js
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Allow the interval to be changed in the templates for the Resource Trickle component.
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2020-07-24 18:39:51 +00:00 |
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Settlement.js
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SkirmishReplacer.js
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Add safeguards for all queryOwnerInterface calls
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2020-09-19 17:55:34 +00:00 |
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Sound.js
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
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StatisticsTracker.js
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Add resource and population counts to the summary screen.
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2021-01-20 09:24:26 +00:00 |
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StatusBars.js
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cp => CapturePoints
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2020-12-23 17:26:36 +00:00 |
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StatusEffectsReceiver.js
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Allow resistances to StatusEffects.
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2020-11-11 20:07:30 +00:00 |
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TechnologyManager.js
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Fix more JsDocs numbers/bools/strings
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2020-08-24 11:50:31 +00:00 |
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TerritoryDecay.js
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Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
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2018-01-22 01:02:29 +00:00 |
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TerritoryDecayManager.js
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Cache a list of TerritoryDecay components in the TerritoryDecayManager instead of retrieving it each time
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2017-10-09 19:38:56 +00:00 |
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Timer.js
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Allow timers to update their interval.
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2020-05-19 15:42:57 +00:00 |
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Trader.js
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Add safeguards for all queryOwnerInterface calls
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2020-09-19 17:55:34 +00:00 |
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TrainingRestrictions.js
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Allow to limit unit count per match.
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2020-12-29 11:00:54 +00:00 |
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Trigger.js
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Fix more JsDocs numbers/bools/strings
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2020-08-24 11:50:31 +00:00 |
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TriggerPoint.js
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Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d
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2021-01-23 18:57:46 +00:00 |
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TurretHolder.js
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Store turret positions in map files.
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2020-11-11 19:40:44 +00:00 |
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UnitAI.js
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Only cancel (un)packing when in the correct state.
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2021-02-28 05:51:55 +00:00 |
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UnitMotionFlying.js
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Use UnitMotion to predict target position in Attack.js to prevent 'dancing'
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2021-01-19 15:59:03 +00:00 |
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Upgrade.js
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Do not allow upgrading when entity is producing and vice versa.
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2020-10-04 10:20:20 +00:00 |
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ValueModificationManager.js
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Actually remove trailing whitespace for non-header files as well.
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2016-11-23 13:02:58 +00:00 |
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Visibility.js
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Revert a wrongly committed WIP change.
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2015-09-18 19:54:19 +00:00 |
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VisionSharing.js
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Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart.
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2018-01-22 01:02:29 +00:00 |
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WallPiece.js
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Correct WallPiece schema help comments
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2020-05-21 19:11:00 +00:00 |
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WallSet.js
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Add help comments to WallPiece component schema
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2020-05-21 04:34:13 +00:00 |
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Wonder.js
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Fix documentation of non system component.
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2017-03-24 07:09:28 +00:00 |