0ad/source/simulation2/components/tests
historic_bruno 7901ed51d4 Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.

This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
..
test_CommandQueue.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
test_ObstructionManager.h Add support for OpenBSD. Fixes #1463. 2012-06-13 20:43:56 +00:00
test_Pathfinder.h Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00
test_Position.h Fix build error in tests 2010-08-09 09:25:13 +00:00
test_RangeManager.h Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte. 2013-03-23 17:59:54 +00:00
test_scripts.h Adds UTF-8 support for JavaScript files. 2012-05-04 21:48:46 +00:00
test_TerritoryManager.h Fixes signed/unsigned comparison warnings in GCC. 2012-02-04 06:17:17 +00:00