0ad/source/graphics
leper 276f0a41a0 New Year's clean-up.
Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.

This was SVN commit r13031.
2013-01-01 18:33:53 +00:00
..
tests Fixes tests by checking CConfigDB is initialized before using CFG_GET_USER_VAL 2012-12-05 18:27:42 +00:00
Camera.cpp
Camera.h
CinemaTrack.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CinemaTrack.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
ColladaManager.cpp
ColladaManager.h
Color.cpp
Color.h
Decal.cpp
Decal.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
Entity.h
Frustum.cpp
Frustum.h
GameView.cpp New Year's clean-up. 2013-01-01 18:33:53 +00:00
GameView.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
HeightMipmap.cpp
HeightMipmap.h
HFTracer.cpp
HFTracer.h
LightEnv.cpp Fixes MSVC warnings of truncation from double to float 2012-10-30 02:03:40 +00:00
LightEnv.h Postproc manager 2012-10-15 10:34:23 +00:00
LOSTexture.cpp Making sure LOS really is black after Reveal Map option is used... 2012-08-31 18:33:03 +00:00
LOSTexture.h smooth LOS 2012-08-06 22:38:42 +00:00
MapGenerator.cpp Implements global tech modification function. Fixes #1358, refs #1520. 2012-07-03 02:16:45 +00:00
MapGenerator.h
MapIO.h
MapReader.cpp Fixes crash when using serialization test mode 2012-12-03 19:00:20 +00:00
MapReader.h Postproc manager 2012-10-15 10:34:23 +00:00
MapWriter.cpp Postproc manager 2012-10-15 10:34:23 +00:00
MapWriter.h Postproc manager 2012-10-15 10:34:23 +00:00
Material.cpp ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
Material.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MaterialManager.cpp New Year's clean-up. 2013-01-01 18:33:53 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp
MeshManager.h
MiniPatch.cpp
MiniPatch.h
Model.cpp
Model.h
ModelAbstract.cpp
ModelAbstract.h
ModelDef.cpp Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
ModelDef.h Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
ObjectBase.cpp Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
ObjectBase.h Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
ObjectEntry.cpp Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors. 2012-09-06 21:05:34 +00:00
ObjectEntry.h Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
ObjectManager.cpp
ObjectManager.h
Overlay.cpp Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495. 2012-06-17 03:40:35 +00:00
Overlay.h Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495. 2012-06-17 03:40:35 +00:00
ParticleEmitter.cpp Fixes build warning and cleans up a few things 2012-11-26 02:28:35 +00:00
ParticleEmitter.h
ParticleEmitterType.cpp
ParticleEmitterType.h
ParticleManager.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
ParticleManager.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
Patch.cpp
Patch.h
RenderableObject.h
SColor.h
ShaderDefines.cpp Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
ShaderDefines.h Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
ShaderManager.cpp Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
ShaderManager.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
ShaderProgram.cpp Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
ShaderProgram.h Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
ShaderProgramFFP.cpp Fixes some unreferenced formal parameter warnings 2012-09-02 23:07:16 +00:00
ShaderTechnique.cpp
ShaderTechnique.h
SkeletonAnim.h
SkeletonAnimDef.cpp
SkeletonAnimDef.h
SkeletonAnimManager.cpp
SkeletonAnimManager.h
Terrain.cpp
Terrain.h
TerrainProperties.cpp
TerrainProperties.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureEntry.cpp Check if the renderer is initialised. Fixes crash in replay mode. 2012-12-06 19:23:31 +00:00
TerrainTextureEntry.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureManager.cpp Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureManager.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerritoryBoundary.cpp
TerritoryBoundary.h
TerritoryTexture.cpp
TerritoryTexture.h
TextRenderer.cpp
TextRenderer.h
Texture.h
TextureConverter.cpp Displays error when converting a grayscale texture instead of possibly crashing, refs #1640 2012-08-30 19:24:24 +00:00
TextureConverter.h
TextureManager.cpp Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527. Refs #1360 2012-07-29 23:04:22 +00:00
TextureManager.h
Unit.cpp
Unit.h
UnitAnimation.cpp
UnitAnimation.h
UnitManager.cpp
UnitManager.h