..
tests
Fixes tests by checking CConfigDB is initialized before using CFG_GET_USER_VAL
2012-12-05 18:27:42 +00:00
Camera.cpp
Camera.h
CinemaTrack.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
CinemaTrack.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
ColladaManager.cpp
ColladaManager.h
Color.cpp
Color.h
Decal.cpp
Decal.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
Entity.h
Frustum.cpp
Frustum.h
GameView.cpp
New Year's clean-up.
2013-01-01 18:33:53 +00:00
GameView.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
HeightMipmap.cpp
HeightMipmap.h
HFTracer.cpp
HFTracer.h
LightEnv.cpp
Fixes MSVC warnings of truncation from double to float
2012-10-30 02:03:40 +00:00
LightEnv.h
Postproc manager
2012-10-15 10:34:23 +00:00
LOSTexture.cpp
Making sure LOS really is black after Reveal Map option is used...
2012-08-31 18:33:03 +00:00
LOSTexture.h
smooth LOS
2012-08-06 22:38:42 +00:00
MapGenerator.cpp
Implements global tech modification function. Fixes #1358 , refs #1520 .
2012-07-03 02:16:45 +00:00
MapGenerator.h
MapIO.h
MapReader.cpp
Fixes crash when using serialization test mode
2012-12-03 19:00:20 +00:00
MapReader.h
Postproc manager
2012-10-15 10:34:23 +00:00
MapWriter.cpp
Postproc manager
2012-10-15 10:34:23 +00:00
MapWriter.h
Postproc manager
2012-10-15 10:34:23 +00:00
Material.cpp
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
Material.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MaterialManager.cpp
New Year's clean-up.
2013-01-01 18:33:53 +00:00
MaterialManager.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MeshManager.cpp
MeshManager.h
MiniPatch.cpp
MiniPatch.h
Model.cpp
Model.h
ModelAbstract.cpp
ModelAbstract.h
ModelDef.cpp
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
2012-07-23 22:49:46 +00:00
ModelDef.h
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
2012-07-23 22:49:46 +00:00
ObjectBase.cpp
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
2012-07-23 22:49:46 +00:00
ObjectBase.h
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
2012-07-23 22:49:46 +00:00
ObjectEntry.cpp
Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
2012-09-06 21:05:34 +00:00
ObjectEntry.h
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
2012-07-23 22:49:46 +00:00
ObjectManager.cpp
ObjectManager.h
Overlay.cpp
Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495 .
2012-06-17 03:40:35 +00:00
Overlay.h
Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495 .
2012-06-17 03:40:35 +00:00
ParticleEmitter.cpp
Fixes build warning and cleans up a few things
2012-11-26 02:28:35 +00:00
ParticleEmitter.h
ParticleEmitterType.cpp
ParticleEmitterType.h
ParticleManager.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
ParticleManager.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
2012-06-06 19:37:03 +00:00
Patch.cpp
Patch.h
RenderableObject.h
SColor.h
ShaderDefines.cpp
Water and waterfall shaders, materials and examples.
2012-09-08 18:56:13 +00:00
ShaderDefines.h
Water and waterfall shaders, materials and examples.
2012-09-08 18:56:13 +00:00
ShaderManager.cpp
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
2012-10-03 12:40:01 +00:00
ShaderManager.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
ShaderProgram.cpp
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
2012-10-03 12:40:01 +00:00
ShaderProgram.h
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
2012-10-03 12:40:01 +00:00
ShaderProgramFFP.cpp
Fixes some unreferenced formal parameter warnings
2012-09-02 23:07:16 +00:00
ShaderTechnique.cpp
ShaderTechnique.h
SkeletonAnim.h
SkeletonAnimDef.cpp
SkeletonAnimDef.h
SkeletonAnimManager.cpp
SkeletonAnimManager.h
Terrain.cpp
Terrain.h
TerrainProperties.cpp
TerrainProperties.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerrainTextureEntry.cpp
Check if the renderer is initialised. Fixes crash in replay mode.
2012-12-06 19:23:31 +00:00
TerrainTextureEntry.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerrainTextureManager.cpp
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerrainTextureManager.h
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
TerritoryBoundary.cpp
TerritoryBoundary.h
TerritoryTexture.cpp
TerritoryTexture.h
TextRenderer.cpp
TextRenderer.h
Texture.h
TextureConverter.cpp
Displays error when converting a grayscale texture instead of possibly crashing, refs #1640
2012-08-30 19:24:24 +00:00
TextureConverter.h
TextureManager.cpp
Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527 . Refs #1360
2012-07-29 23:04:22 +00:00
TextureManager.h
Unit.cpp
Unit.h
UnitAnimation.cpp
UnitAnimation.h
UnitManager.cpp
UnitManager.h