0ad/source/ps/GameSetup
Lancelot de Ferrière e4b604982a
Stop running shrinking gcs & simplify GC logic.
Shrinking GCs dump the JITted code, which leads to redundant recompilations, lowers performance, and makes profiling JS more difficult.
They may still happen if the runtime is at risk of OOM.

(cherry picked from commit af32d386b9)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-05-15 13:49:41 +02:00
..
tests Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Atlas.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Atlas.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
CmdLineArgs.cpp Fix style of #7269 after Vlad's comments 2024-12-17 11:19:20 +01:00
CmdLineArgs.h Fix style of #7269 after Vlad's comments 2024-12-17 11:19:20 +01:00
Config.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Config.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
GameSetup.cpp Stop running shrinking gcs & simplify GC logic. 2025-05-15 13:49:41 +02:00
GameSetup.h Don't use std::shared_ptr to store m_ScriptContext and m_ScriptInterface in the CGUIManager 2024-06-27 19:09:30 +00:00
HWDetect.cpp Export a 10-char commit hash in the build version 2025-01-08 14:38:11 +01:00
HWDetect.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Paths.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Paths.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00