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https://gitea.wildfiregames.com/0ad/0ad
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- Add support for tips - Fix other scripts not writing to the correct output (they were writing info messages to stderr) Based on a patch by: @mammadori and @cyrille Differential Revision: https://code.wildfiregames.com/D3213 This was SVN commit r26350.
207 lines
No EOL
9 KiB
Python
207 lines
No EOL
9 KiB
Python
#!/usr/bin/env python3
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from argparse import ArgumentParser
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from pathlib import Path
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from os.path import sep, join, realpath, exists, basename, dirname
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from json import load, loads
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from re import split, match
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from logging import getLogger, StreamHandler, INFO, WARNING, Filter, Formatter
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import lxml.etree
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import sys
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class SingleLevelFilter(Filter):
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def __init__(self, passlevel, reject):
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self.passlevel = passlevel
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self.reject = reject
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def filter(self, record):
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if self.reject:
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return (record.levelno != self.passlevel)
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else:
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return (record.levelno == self.passlevel)
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class VFS_File:
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def __init__(self, mod_name, vfs_path):
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self.mod_name = mod_name
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self.vfs_path = vfs_path
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class RelaxNGValidator:
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def __init__(self, vfs_root, mods=None, verbose=False):
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self.mods = mods if mods is not None else []
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self.vfs_root = Path(vfs_root)
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self.__init_logger
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self.verbose = verbose
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@property
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def __init_logger(self):
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logger = getLogger(__name__)
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logger.setLevel(INFO)
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# create a console handler, seems nicer to Windows and for future uses
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ch = StreamHandler(sys.stdout)
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ch.setLevel(INFO)
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ch.setFormatter(Formatter('%(levelname)s - %(message)s'))
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f1 = SingleLevelFilter(INFO, False)
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ch.addFilter(f1)
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logger.addHandler(ch)
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errorch = StreamHandler(sys.stderr)
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errorch.setLevel(WARNING)
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errorch.setFormatter(Formatter('%(levelname)s - %(message)s'))
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logger.addHandler(errorch)
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self.logger = logger
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def run (self):
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self.validate_actors()
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self.validate_variants()
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self.validate_guis()
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self.validate_maps()
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self.validate_materials()
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self.validate_particles()
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self.validate_simulation()
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self.validate_soundgroups()
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self.validate_terrains()
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self.validate_textures()
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def main(self):
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""" Program entry point, parses command line arguments and launches the validation """
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# ordered uniq mods (dict maintains ordered keys from python 3.6)
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self.logger.info(f"Checking {'|'.join(self.mods)}'s integrity.")
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self.logger.info(f"The following mods will be loaded: {'|'.join(self.mods)}.")
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self.run()
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def find_files(self, vfs_root, mods, vfs_path, *ext_list):
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"""
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returns a list of 2-size tuple with:
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- Path relative to the mod base
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- full Path
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"""
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full_exts = ['.' + ext for ext in ext_list]
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def find_recursive(dp, base):
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"""(relative Path, full Path) generator"""
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if dp.is_dir():
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if dp.name != '.svn' and dp.name != '.git' and not dp.name.endswith('~'):
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for fp in dp.iterdir():
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yield from find_recursive(fp, base)
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elif dp.suffix in full_exts:
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relative_file_path = dp.relative_to(base)
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yield (relative_file_path, dp.resolve())
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return [(rp, fp) for mod in mods for (rp, fp) in find_recursive(vfs_root / mod / vfs_path, vfs_root / mod)]
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def validate_actors(self):
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self.logger.info('Validating actors...')
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files = self.find_files(self.vfs_root, self.mods, 'art/actors/', 'xml')
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self.validate_files('actors', files, 'art/actors/actor.rng')
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def validate_variants(self):
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self.logger.info("Validating variants...")
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files = self.find_files(self.vfs_root, self.mods, 'art/variants/', 'xml')
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self.validate_files('variant', files, 'art/variants/variant.rng')
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def validate_guis(self):
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self.logger.info("Validating gui files...")
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pages = [file for file in self.find_files(self.vfs_root, self.mods, 'gui/', 'xml') if match(r".*[\\\/]page(_[^.\/\\]+)?\.xml$", str(file[0]))]
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self.validate_files('gui page', pages, 'gui/gui_page.rng')
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xmls = [file for file in self.find_files(self.vfs_root, self.mods, 'gui/', 'xml') if not match(r".*[\\\/]page(_[^.\/\\]+)?\.xml$", str(file[0]))]
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self.validate_files('gui xml', xmls, 'gui/gui.rng')
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def validate_maps(self):
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self.logger.info("Validating maps...")
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files = self.find_files(self.vfs_root, self.mods, 'maps/scenarios/', 'xml')
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self.validate_files('map', files, 'maps/scenario.rng')
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files = self.find_files(self.vfs_root, self.mods, 'maps/skirmishes/', 'xml')
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self.validate_files('map', files, 'maps/scenario.rng')
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def validate_materials(self):
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self.logger.info("Validating materials...")
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files = self.find_files(self.vfs_root, self.mods, 'art/materials/', 'xml')
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self.validate_files('material', files, 'art/materials/material.rng')
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def validate_particles(self):
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self.logger.info("Validating particles...")
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files = self.find_files(self.vfs_root, self.mods, 'art/particles/', 'xml')
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self.validate_files('particle', files, 'art/particles/particle.rng')
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def validate_simulation(self):
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self.logger.info("Validating simulation...")
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file = self.find_files(self.vfs_root, self.mods, 'simulation/data/pathfinder', 'xml')
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self.validate_files('pathfinder', file, 'simulation/data/pathfinder.rng')
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file = self.find_files(self.vfs_root, self.mods, 'simulation/data/territorymanager', 'xml')
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self.validate_files('territory manager', file, 'simulation/data/territorymanager.rng')
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def validate_soundgroups(self):
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self.logger.info("Validating soundgroups...")
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files = self.find_files(self.vfs_root, self.mods, 'audio/', 'xml')
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self.validate_files('sound group', files, 'audio/sound_group.rng')
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def validate_terrains(self):
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self.logger.info("Validating terrains...")
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terrains = [file for file in self.find_files(self.vfs_root, self.mods, 'art/terrains/', 'xml') if 'terrains.xml' in str(file[0])]
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self.validate_files('terrain', terrains, 'art/terrains/terrain.rng')
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terrains_textures = [file for file in self.find_files(self.vfs_root, self.mods, 'art/terrains/', 'xml') if 'terrains.xml' not in str(file[0])]
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self.validate_files('terrain texture', terrains_textures, 'art/terrains/terrain_texture.rng')
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def validate_textures(self):
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self.logger.info("Validating textures...")
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files = [file for file in self.find_files(self.vfs_root, self.mods, 'art/textures/', 'xml') if 'textures.xml' in str(file[0])]
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self.validate_files('texture', files, 'art/textures/texture.rng')
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def get_physical_path(self, mod_name, vfs_path):
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return realpath(join(self.vfs_root, mod_name, vfs_path))
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def get_relaxng_file(self, schemapath):
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"""We look for the highest priority mod relax NG file"""
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for mod in self.mods:
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relax_ng_path = self.get_physical_path(mod, schemapath)
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if exists(relax_ng_path):
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return relax_ng_path
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return ""
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def validate_files(self, name, files, schemapath):
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relax_ng_path = self.get_relaxng_file(schemapath)
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if relax_ng_path == "":
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self.logger.warning(f"Could not find {schemapath}")
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return
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data = lxml.etree.parse(relax_ng_path)
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relaxng = lxml.etree.RelaxNG(data)
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error_count = 0
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for file in sorted(files):
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try:
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doc = lxml.etree.parse(str(file[1]))
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relaxng.assertValid(doc)
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except Exception as e:
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error_count = error_count + 1
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self.logger.error(f"{file[1]}: " + str(e))
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if self.verbose:
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self.logger.info(f"{error_count} {name} validation errors")
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elif error_count > 0:
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self.logger.error(f"{error_count} {name} validation errors")
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def get_mod_dependencies(vfs_root, *mods):
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modjsondeps = []
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for mod in mods:
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mod_json_path = Path(vfs_root) / mod / 'mod.json'
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if not exists(mod_json_path):
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continue
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with open(mod_json_path, encoding='utf-8') as f:
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modjson = load(f)
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# 0ad's folder isn't named like the mod.
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modjsondeps.extend(['public' if '0ad' in dep else dep for dep in modjson.get('dependencies', [])])
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return modjsondeps
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if __name__ == '__main__':
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script_dir = dirname(realpath(__file__))
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default_root = join(script_dir, '..', '..', '..', 'binaries', 'data', 'mods')
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ap = ArgumentParser(description="Validates XML files againt their Relax NG schemas")
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ap.add_argument('-r', '--root', action='store', dest='root', default=default_root)
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ap.add_argument('-v', '--verbose', action='store_true', default=True,
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help="Log validation errors.")
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ap.add_argument('-m', '--mods', metavar="MOD", dest='mods', nargs='+', default=['public'],
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help="specify which mods to check. Default to public and mod.")
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args = ap.parse_args()
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mods = list(dict.fromkeys([*args.mods, *get_mod_dependencies(args.root, *args.mods), 'mod']).keys())
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relax_ng_validator = RelaxNGValidator(args.root, mods=mods, verbose=args.verbose)
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relax_ng_validator.main() |