0ad/binaries/data/mods/mod/shaders/glsl/compute_downscale.cs
vladislavbelov e3f46bb809 Adds compute shaders support and scaling with FSR.
Fixes #6842

Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00

23 lines
537 B
C#

#version 430
#include "common/compute.h"
BEGIN_DRAW_TEXTURES
TEXTURE_2D(0, inTex)
END_DRAW_TEXTURES
BEGIN_DRAW_UNIFORMS
UNIFORM(vec4, screenSize)
END_DRAW_UNIFORMS
STORAGE_2D(0, rgba8, outTex);
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
void main()
{
ivec2 position = ivec2(gl_GlobalInvocationID.xy);
if (any(greaterThanEqual(position, ivec2(screenSize.zw))))
return;
vec2 uv = (vec2(position) + vec2(0.5, 0.5)) / screenSize.zw;
imageStore(outTex, position, texture(GET_DRAW_TEXTURE_2D(inTex), uv));
}