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Techs: Made a separate list of technologies for every player, rather than array fields in CTechnology. This also involved changing the tech-related JS functions. Bugs: - PS_MAX_PLAYERS should be 8 (the way it's used for array sizes, etc indicates that it's the maximum possible number of players ever, but it used to be 6 while the game had 8 players). - When you changed a CJSSharedProperty that was inherited, m_Inherited was set to false, so it was no longer inherited by subsequent entities you created. They got initialized to garbage values as a result. This was SVN commit r4138. |
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| .. | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| maths | ||
| pch | ||
| ps | ||
| renderer | ||
| scripting | ||
| simulation | ||
| sound | ||
| tools | ||
| main.cpp | ||