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This basically does two things: - Allow turrets on moving entities (fixes serialisation in cmpPos). - Allow an entity to be present on another when the other is created. That makes it basically a boiled down version of a prior patch, omitting the part where orders could be passed on. This does allow e.g. ranged units on chariots that fire while the chariot moves. Original diff by: @sanderd17 Redone by: @Stan Differential revision: D1958 Comments by: @Alexandermb, @Angen, @bb, @Langbart, @Nescio, @Stan, @wraitii Refs. #2577 by implementing the entity on platform case. This was SVN commit r25192. |
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| components | ||
| docs | ||
| helpers | ||
| scripting | ||
| serialization | ||
| system | ||
| tests | ||
| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||