0ad/source/simulation2
wraitii 0fec859267 Fix serialization test following 7350b9042e - Fix CalculateTerritories after deserialization
This fixes an issue revealed by 7350b9042e that affected deserialized
games.
Adding tests further highlighted a bug in the calculations, which is
fixed.

Reviewed By: phosit
Fixes #6883

Differential Revision: https://code.wildfiregames.com/D5181
This was SVN commit r27928.
2023-11-11 10:34:24 +00:00
..
components Fix serialization test following 7350b9042e - Fix CalculateTerritories after deserialization 2023-11-11 10:34:24 +00:00
docs Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
helpers Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
scripting Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
serialization Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
system Remove the use of std::iterator in EntityMap.h 2023-08-23 12:31:07 +00:00
tests Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
MessageTypes.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Simulation2.cpp Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
Simulation2.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00
TypeList.h Make the space in 0 A.D. non-breaking throughout the codebase. 2023-07-27 20:54:46 +00:00