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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
124 lines
3.9 KiB
C++
124 lines
3.9 KiB
C++
/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_ModIo.h"
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#include "ps/CLogger.h"
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#include "ps/ModIo.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/Object.h"
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namespace JSI_ModIo
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{
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ModIo* ModIoGetter(const ScriptRequest&, JS::CallArgs&)
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{
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if (!g_ModIo)
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{
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LOGERROR("Trying to access ModIO when it's not initialized!");
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return nullptr;
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}
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return g_ModIo;
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}
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void StartGetGameId()
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{
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if (!g_ModIo)
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g_ModIo = new ModIo();
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ENSURE(g_ModIo);
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g_ModIo->StartGetGameId();
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}
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// TODO: could provide a FromJSVal for ModIoModData
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JS::Value GetMods(const ScriptRequest& rq)
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{
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if (!g_ModIo)
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{
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LOGERROR("ModIoGetMods called before ModIoStartGetGameId");
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return JS::NullValue();
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}
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const std::vector<ModIoModData>& availableMods = g_ModIo->GetMods();
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JS::RootedValue mods(rq.cx);
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Script::CreateArray(rq, &mods, availableMods.size());
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u32 i = 0;
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for (const ModIoModData& mod : availableMods)
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{
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JS::RootedValue m(rq.cx);
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Script::CreateObject(rq, &m);
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for (const std::pair<const std::string, std::string>& prop : mod.properties)
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Script::SetProperty(rq, m, prop.first.c_str(), prop.second, true);
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Script::SetProperty(rq, m, "dependencies", mod.dependencies, true);
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Script::SetPropertyInt(rq, mods, i++, m);
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}
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return mods;
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}
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const std::map<DownloadProgressStatus, std::string> statusStrings = {
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{ DownloadProgressStatus::NONE, "none" },
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{ DownloadProgressStatus::GAMEID, "gameid" },
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{ DownloadProgressStatus::READY, "ready" },
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{ DownloadProgressStatus::LISTING, "listing" },
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{ DownloadProgressStatus::LISTED, "listed" },
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{ DownloadProgressStatus::DOWNLOADING, "downloading" },
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{ DownloadProgressStatus::SUCCESS, "success" },
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{ DownloadProgressStatus::FAILED_GAMEID, "failed_gameid" },
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{ DownloadProgressStatus::FAILED_LISTING, "failed_listing" },
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{ DownloadProgressStatus::FAILED_DOWNLOADING, "failed_downloading" },
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{ DownloadProgressStatus::FAILED_FILECHECK, "failed_filecheck" }
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};
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// TODO: could provide a FromJSVal for DownloadProgressData
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JS::Value GetDownloadProgress(const ScriptRequest& rq)
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{
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if (!g_ModIo)
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{
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LOGERROR("ModIoGetDownloadProgress called before ModIoGetMods");
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return JS::NullValue();
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}
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const DownloadProgressData& progress = g_ModIo->GetDownloadProgress();
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JS::RootedValue progressData(rq.cx);
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Script::CreateObject(rq, &progressData);
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Script::SetProperty(rq, progressData, "status", statusStrings.at(progress.status), true);
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Script::SetProperty(rq, progressData, "progress", progress.progress, true);
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Script::SetProperty(rq, progressData, "error", progress.error, true);
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return progressData;
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}
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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ScriptFunction::Register<&StartGetGameId>(rq, "ModIoStartGetGameId");
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ScriptFunction::Register<&ModIo::StartListMods, &ModIoGetter>(rq, "ModIoStartListMods");
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ScriptFunction::Register<&ModIo::StartDownloadMod, &ModIoGetter>(rq, "ModIoStartDownloadMod");
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ScriptFunction::Register<&ModIo::AdvanceRequest, &ModIoGetter>(rq, "ModIoAdvanceRequest");
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ScriptFunction::Register<&ModIo::CancelRequest, &ModIoGetter>(rq, "ModIoCancelRequest");
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ScriptFunction::Register<&GetMods>(rq, "ModIoGetMods");
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ScriptFunction::Register<&GetDownloadProgress>(rq, "ModIoGetDownloadProgress");
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}
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}
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