0ad/source/maths/tests/test_FixedVector3D.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

153 lines
4.9 KiB
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/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "maths/FixedVector3D.h"
#define TS_ASSERT_VEC_EQUALS(v, x, y, z) \
TS_ASSERT_EQUALS(v.X.ToDouble(), x); \
TS_ASSERT_EQUALS(v.Y.ToDouble(), y); \
TS_ASSERT_EQUALS(v.Z.ToDouble(), z);
#define TS_ASSERT_VEC_DELTA(v, x, y, z, delta) \
TS_ASSERT_DELTA(v.X.ToDouble(), x, delta); \
TS_ASSERT_DELTA(v.Y.ToDouble(), y, delta); \
TS_ASSERT_DELTA(v.Z.ToDouble(), z, delta);
class TestFixedVector3D : public CxxTest::TestSuite
{
public:
void test_basic()
{
CFixedVector3D v1 (fixed::FromInt(1), fixed::FromInt(2), fixed::FromInt(3));
CFixedVector3D v2 (fixed::FromInt(10), fixed::FromInt(20), fixed::FromInt(30));
CFixedVector3D v3;
TS_ASSERT_VEC_EQUALS(v1, 1, 2, 3);
TS_ASSERT_VEC_EQUALS(v2, 10, 20, 30);
TS_ASSERT_VEC_EQUALS(v3, 0, 0, 0);
v3 = v1 + v2;
TS_ASSERT_VEC_EQUALS(v3, 11, 22, 33);
v3 += v2;
TS_ASSERT_VEC_EQUALS(v3, 21, 42, 63);
v3 -= v2;
TS_ASSERT_VEC_EQUALS(v3, 11, 22, 33);
v3 = v1 - v2;
TS_ASSERT_VEC_EQUALS(v3, -9, -18, -27);
v3 = -v3;
TS_ASSERT_VEC_EQUALS(v3, 9, 18, 27);
}
void test_Length()
{
CFixedVector3D v1 (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
TS_ASSERT_EQUALS(v1.Length().ToDouble(), 13.0);
fixed max;
max.SetInternalValue((i32)0x7fffffff);
CFixedVector3D v2 (max, fixed::FromInt(0), fixed::FromInt(0));
TS_ASSERT_EQUALS(v2.Length().ToDouble(), max.ToDouble());
fixed large;
large.SetInternalValue((i32)((double)0x7fffffff/sqrt(3.0))+1); // largest value that shouldn't cause overflow
CFixedVector3D v3 (large, large, large);
TS_ASSERT_DELTA(v3.Length().ToDouble(), sqrt(3.0)*large.ToDouble(), 0.01);
}
void test_Normalize()
{
CFixedVector3D v0 (fixed::FromInt(0), fixed::FromInt(0), fixed::FromInt(0));
v0.Normalize();
TS_ASSERT_VEC_EQUALS(v0, 0.0, 0.0, 0.0);
CFixedVector3D v1 (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
v1.Normalize();
TS_ASSERT_VEC_DELTA(v1, 3.0/13.0, 4.0/13.0, 12.0/13.0, 0.01);
fixed max;
max.SetInternalValue((i32)0x7fffffff);
CFixedVector3D v2 (max, fixed::FromInt(0), fixed::FromInt(0));
v2.Normalize();
TS_ASSERT_VEC_EQUALS(v2, 1.0, 0.0, 0.0);
fixed large;
large.SetInternalValue((i32)((double)0x7fffffff/sqrt(3.0))+1); // largest value that shouldn't cause overflow
CFixedVector3D v3 (large, large, large);
v3.Normalize();
TS_ASSERT_VEC_DELTA(v3, 1.0/sqrt(3.0), 1.0/sqrt(3.0), 1.0/sqrt(3.0), 0.01);
}
void test_NormalizeTo()
{
{
CFixedVector3D v (fixed::FromInt(0), fixed::FromInt(0), fixed::FromInt(0));
v.Normalize(fixed::FromInt(1));
TS_ASSERT_VEC_EQUALS(v, 0.0, 0.0, 0.0);
}
{
CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
v.Normalize(fixed::FromInt(0));
TS_ASSERT_VEC_EQUALS(v, 0.0, 0.0, 0.0);
}
{
CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
v.Normalize(fixed::FromInt(1));
TS_ASSERT_VEC_DELTA(v, 3.0/13.0, 4.0/13.0, 12.0/13.0, 0.01);
}
{
CFixedVector3D v (fixed::FromInt(3000), fixed::FromInt(4000), fixed::FromInt(12000));
v.Normalize(fixed::FromInt(1));
TS_ASSERT_VEC_DELTA(v, 3.0/13.0, 4.0/13.0, 12.0/13.0, 0.01);
}
{
CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
v.Normalize(fixed::FromInt(100));
TS_ASSERT_VEC_DELTA(v, 300.0/13.0, 400.0/13.0, 1200.0/13.0, 0.01);
}
{
CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
v.Normalize(fixed::FromInt(1)/100);
TS_ASSERT_VEC_DELTA(v, 3.0/1300.0, 4.0/1300.0, 12.0/1300.0, 0.0001);
}
{
CFixedVector3D v (fixed::FromInt(3), fixed::FromInt(4), fixed::FromInt(12));
v.Normalize(fixed::FromInt(1)/10000);
TS_ASSERT_VEC_DELTA(v, 3.0/130000.0, 4.0/130000.0, 12.0/130000.0, 0.0001);
}
}
void test_Cross()
{
CFixedVector3D v1 (fixed::FromInt(5), fixed::FromInt(6), fixed::FromInt(7));
CFixedVector3D v2 (fixed::FromInt(8), fixed::FromInt(9), fixed::FromInt(-10));
CFixedVector3D v3 = v1.Cross(v2);
TS_ASSERT_VEC_EQUALS(v3, 6*-10 - 7*9, 7*8 - 5*-10, 5*9 - 8*6);
}
void test_Dot()
{
CFixedVector3D v1 (fixed::FromInt(5), fixed::FromInt(6), fixed::FromInt(7));
CFixedVector3D v2 (fixed::FromInt(8), fixed::FromInt(9), fixed::FromInt(-10));
TS_ASSERT_EQUALS(v1.Dot(v2).ToDouble(), 5*8 + 6*9 + 7*-10);
}
};