0ad/source/maths/tests/test_FixedVector2D.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

163 lines
5 KiB
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/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "maths/FixedVector2D.h"
#define TS_ASSERT_VEC_EQUALS(v, x, y) \
TS_ASSERT_EQUALS(v.X.ToDouble(), x); \
TS_ASSERT_EQUALS(v.Y.ToDouble(), y);
#define TS_ASSERT_VEC_DELTA(v, x, y, delta) \
TS_ASSERT_DELTA(v.X.ToDouble(), x, delta); \
TS_ASSERT_DELTA(v.Y.ToDouble(), y, delta);
class TestFixedVector2D : public CxxTest::TestSuite
{
public:
void test_basic()
{
CFixedVector2D v1 (fixed::FromInt(1), fixed::FromInt(2));
CFixedVector2D v2 (fixed::FromInt(10), fixed::FromInt(20));
CFixedVector2D v3;
TS_ASSERT_VEC_EQUALS(v1, 1, 2);
TS_ASSERT_VEC_EQUALS(v2, 10, 20);
TS_ASSERT_VEC_EQUALS(v3, 0, 0);
v3 = v1 + v2;
TS_ASSERT_VEC_EQUALS(v3, 11, 22);
v3 += v2;
TS_ASSERT_VEC_EQUALS(v3, 21, 42);
v3 -= v2;
TS_ASSERT_VEC_EQUALS(v3, 11, 22);
v3 = v1 - v2;
TS_ASSERT_VEC_EQUALS(v3, -9, -18);
v3 = -v3;
TS_ASSERT_VEC_EQUALS(v3, 9, 18);
}
void test_Length()
{
CFixedVector2D v1 (fixed::FromInt(3), fixed::FromInt(4));
TS_ASSERT_EQUALS(v1.Length().ToDouble(), 5.0);
fixed max;
max.SetInternalValue((i32)0x7fffffff);
CFixedVector2D v2 (max, fixed::FromInt(0));
TS_ASSERT_EQUALS(v2.Length().ToDouble(), max.ToDouble());
fixed large;
large.SetInternalValue((i32)((double)0x7fffffff/sqrt(2.0))); // largest value that shouldn't cause overflow
CFixedVector2D v3 (large, large);
TS_ASSERT_DELTA(v3.Length().ToDouble(), sqrt(2.0)*large.ToDouble(), 0.01);
}
void test_CompareLength()
{
CFixedVector2D v1(fixed::FromInt(3), fixed::FromInt(4));
TS_ASSERT_EQUALS(v1.CompareLength(fixed::FromInt(4)), 1);
TS_ASSERT_EQUALS(v1.CompareLength(fixed::FromInt(5)), 0);
TS_ASSERT_EQUALS(v1.CompareLength(fixed::FromInt(6)), -1);
CFixedVector2D v2(fixed::FromInt(2), fixed::FromInt(3));
CFixedVector2D v3(fixed::FromInt(4), fixed::FromInt(5));
TS_ASSERT_EQUALS(v1.CompareLength(v2), 1);
TS_ASSERT_EQUALS(v1.CompareLength(v1), 0);
TS_ASSERT_EQUALS(v1.CompareLength(v3), -1);
TS_ASSERT_EQUALS(v1.CompareLengthSquared(SQUARE_U64_FIXED(fixed::FromDouble(4.00))), 1);
TS_ASSERT_EQUALS(v1.CompareLengthSquared(SQUARE_U64_FIXED(fixed::FromDouble(4.99))), 1);
TS_ASSERT_EQUALS(v1.CompareLengthSquared(SQUARE_U64_FIXED(fixed::FromDouble(5.00))), 0);
TS_ASSERT_EQUALS(v1.CompareLengthSquared(SQUARE_U64_FIXED(fixed::FromDouble(5.01))), -1);
TS_ASSERT_EQUALS(v1.CompareLengthSquared(SQUARE_U64_FIXED(fixed::FromDouble(6.00))), -1);
}
void test_Normalize()
{
CFixedVector2D v0 (fixed::FromInt(0), fixed::FromInt(0));
v0.Normalize();
TS_ASSERT_VEC_EQUALS(v0, 0.0, 0.0);
CFixedVector2D v1 (fixed::FromInt(3), fixed::FromInt(4));
v1.Normalize();
TS_ASSERT_VEC_DELTA(v1, 3.0/5.0, 4.0/5.0, 0.01);
fixed max;
max.SetInternalValue((i32)0x7fffffff);
CFixedVector2D v2 (max, fixed::FromInt(0));
v2.Normalize();
TS_ASSERT_VEC_EQUALS(v2, 1.0, 0.0);
fixed large;
large.SetInternalValue((i32)((double)0x7fffffff/sqrt(2.0))); // largest value that shouldn't cause overflow
CFixedVector2D v3 (large, large);
v3.Normalize();
TS_ASSERT_VEC_DELTA(v3, 1.0/sqrt(2.0), 1.0/sqrt(2.0), 0.01);
}
void test_NormalizeTo()
{
{
CFixedVector2D v (fixed::FromInt(0), fixed::FromInt(0));
v.Normalize(fixed::FromInt(1));
TS_ASSERT_VEC_EQUALS(v, 0.0, 0.0);
}
{
CFixedVector2D v (fixed::FromInt(3), fixed::FromInt(4));
v.Normalize(fixed::FromInt(0));
TS_ASSERT_VEC_EQUALS(v, 0.0, 0.0);
}
{
CFixedVector2D v (fixed::FromInt(3), fixed::FromInt(4));
v.Normalize(fixed::FromInt(1));
TS_ASSERT_VEC_DELTA(v, 3.0/5.0, 4.0/5.0, 0.01);
}
{
CFixedVector2D v (fixed::FromInt(3000), fixed::FromInt(4000));
v.Normalize(fixed::FromInt(1));
TS_ASSERT_VEC_DELTA(v, 3.0/5.0, 4.0/5.0, 0.01);
}
{
CFixedVector2D v (fixed::FromInt(3), fixed::FromInt(4));
v.Normalize(fixed::FromInt(100));
TS_ASSERT_VEC_DELTA(v, 300.0/5.0, 400.0/5.0, 0.02);
}
{
CFixedVector2D v (fixed::FromInt(3), fixed::FromInt(4));
v.Normalize(fixed::FromInt(1)/100);
TS_ASSERT_VEC_DELTA(v, 3.0/500.0, 4.0/500.0, 0.0001);
}
{
CFixedVector2D v (fixed::FromInt(3), fixed::FromInt(4));
v.Normalize(fixed::FromInt(1)/10000);
TS_ASSERT_VEC_DELTA(v, 3.0/50000.0, 4.0/50000.0, 0.0001);
}
}
void test_Dot()
{
CFixedVector2D v1 (fixed::FromInt(5), fixed::FromInt(6));
CFixedVector2D v2 (fixed::FromInt(8), fixed::FromInt(-9));
TS_ASSERT_EQUALS(v1.Dot(v2).ToDouble(), 5*8 + 6*-9);
}
};