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wraitii e2f4379e9a Fix an issue with corruption of water data when the actor editor opened in Atlas.
Potential marginal optimizations to the water data creation code.

This was SVN commit r14784.
2014-02-25 06:27:15 +00:00
binaries Fix AI error (with 3eaa9ac4d3) preventing promoted units to stay idle 2014-02-24 14:03:13 +00:00
build Removes the ScriptInterface and SpiderMonkey dependencies from Atlas. 2014-02-24 20:22:02 +00:00
docs Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00
libraries Adds missing comment in build-osx-libs.sh 2014-01-26 03:40:54 +00:00
source Fix an issue with corruption of water data when the actor editor opened in Atlas. 2014-02-25 06:27:15 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
LICENSE.txt Updates LICENSE.txt for 29a8df5029, refs #2308. 2014-01-18 23:41:27 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors