0ad/source/ps/GameSetup
janwas 4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
..
tests Add GPL header 2009-04-18 17:00:33 +00:00
Atlas.cpp Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
Atlas.h Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp Add GPL header 2009-04-18 17:00:33 +00:00
CmdLineArgs.h Add GPL header 2009-04-18 17:00:33 +00:00
Config.cpp Renderer simplification: Remove non-FBO shadow mode. 2011-04-06 22:08:51 +00:00
Config.h Renderer simplification: Remove non-FBO shadow mode. 2011-04-06 22:08:51 +00:00
GameSetup.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
GameSetup.h Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764. 2011-04-07 02:32:16 +00:00
HWDetect.cpp Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
HWDetect.h Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
Paths.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
Paths.h refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00