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https://gitea.wildfiregames.com/0ad/0ad
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Also delete some unused declarations, and rename is_playing to snd_is_playing. This was SVN commit r7813.
110 lines
3.1 KiB
C
110 lines
3.1 KiB
C
/* Copyright (c) 2010 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Unicode OpenGL texture font.
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*/
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#ifndef INCLUDED_UNIFONT
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#define INCLUDED_UNIFONT
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#include <stdarg.h> // va_list
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#include "lib/res/handle.h"
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#include "lib/file/vfs/vfs.h"
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/**
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* Load a font.
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*
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* @param vfs
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* @param pathname path and basename of the font definition file
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* (.fnt) and its texture (.png)
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* @param flags
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**/
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extern Handle unifont_load(const PIVFS& vfs, const VfsPath& pathname, size_t flags = 0);
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/**
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* Release a handle to a previously loaded font
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* (subject to reference counting).
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**/
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extern LibError unifont_unload(Handle& h);
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/**
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* Use a font for all subsequent glwprintf() calls.
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*
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* Must be called before any glwprintf().
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**/
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extern LibError unifont_bind(Handle h);
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/**
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* Output text at current OpenGL modelview pos.
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*
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* @param fmt - see fprintf
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*
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* this assumes an environment roughly like:
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* glEnable(GL_TEXTURE_2D);
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* glDisable(GL_CULL_FACE);
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* glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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* glEnable(GL_BLEND);
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* glDisable(GL_ALPHA_TEST);
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* glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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**/
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extern void glwprintf(const wchar_t* fmt, ...) WPRINTF_ARGS(1);
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/**
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* Varargs version of glwprintf.
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*
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* @param fmt
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* @param args
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* @see vfprintf
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**/
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extern void glvwprintf(const wchar_t* fmt, va_list args) VWPRINTF_ARGS(1);
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/**
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* Determine pixel extents of a string.
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*
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* @param h
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* @param text string in question.
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* @param width
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* @param height is roughly the pixel height of a capital letter, for use
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* when aligning text in an aesthetically pleasing way.
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*
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* note: This is intended for the GUI (hence Unicode).
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**/
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LibError unifont_stringsize(const Handle h, const wchar_t* text, int& width, int& height);
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/**
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* @return height [pixels] of the font.
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**/
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int unifont_height(const Handle h);
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/**
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* @return width [pixels] of a certain character.
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**/
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int unifont_character_width(const Handle h, wchar_t c);
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/**
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* @return spacing in pixels from one line of text to the next.
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**/
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int unifont_linespacing(const Handle h);
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#endif // INCLUDED_UNIFONT
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